Full notes
Full Weed Wacker Warrior update
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What changed
- Gameplay
- UI and audio
- Events
- Fixes
- Balance
Weed Wacker Warrior changes
January Update Changelog
Hello Weed Wacker Warriors, and happy new year! The team at Station City Studio wanted to start the new year off right to clear up some of the remaining issues we have been made aware of right now. This update covers bugs and issues across the entirety of Weed Wacker Warrior. It also includes some nice new features we think you all will love!
As we enter 2026 and begin our next adventures, lets take a look back at what an exciting year it was. Weed Wacker Warrior is Station City Studios debut game! This was huge accomplishment for everyone involved. Thank you to everyone who has consistently supported the game and has been patient as we truly get our footing in the indie game world. We hope you enjoy every minute you spend in the wacky world of the township!
With that being said, as much as we would love to make Weed Wacker Warrior a never ending live service game, thats not who we are and thats not what Weed Wacker Warrior is about. The team is filled to the brim with different games and ideas that we would like to explore and develop. We will continue to release bug fix updates as any new issues are discovered, but this update will wrap up major features being added to the game. Who knows, maybe if we get enough good feedback from you guys, we may be able to sneak in another update, but for the time being, the team is ready to move on to the next project!
Never stop with the feedback, its what helps us make our games better every time! If you encounter bugs, please report them and we will take care of them as soon as possible.
So before we get into the patch notes, the team wants to give one final thank you! We will meet again soon!
Overall
Added new sound effect for unlocking hats
Added a new sound effect when you run out of health
Changed the placement of some objects in the township building
Added Weed Kill/Dodge counts to the Weed Almanac
Added Counts for Goose Food to the Pause Menu
A new Reward for completing both Holiday levels has been added to the township building
New One time dialogues have been added across the game
Improved Blocking
Added new sfx for reflecting projectiles
Added new sfx for swapping characters
Field
Fixed an issue where the Head of thistle would not change color when in Weed Wacker Warriors Must Die Difficulty
Park
Fixed an issue where the "Goose Onslaught" Bar was not appearing
Moved the Placement of the Coyote consumable icon in the park level
Add Context Buttons for using coyotes
Added a signal to show what direction the white goose is coming from
Updated some sprites to better align with the current art direction
Slightly re-worked the white goose fight
RRX
Fixed an issue where it would appear you are damaging the boss without dealing damage
River
fixed an issue with some text
Festival
Fixed an issue where the minimap would not correctly display icons
Endless
Adjustments to the spawn rates and times
Seasonal weeds can now appear when correct season is applied
Goose Garden
Updated a few of the food sprites
Fixed an issue with the award for some trials appearing to early
Fixed an issue where the final trial couldn't be completed after collecting the Halloween and Christmas geese
Fixed an issue where the reward for completing the goose garden unlock would be skipped when skipping the cutscene
Fishing
Increased the odds of catching bait specific fish
Halloween
Fixed an issue where the Head of pumplings would not change color when in Weed Wacker Warriors Must Die Difficulty
Christmas
Fixed an issue where the body of Pinemares would not change color when in Weed Wacker Warriors Must Die Difficulty
Added an award to the township building for completing both holiday levels
Fixed an issue where the conversation with the Yeti could override all other conversations
Adjusted the spawn rates for weeds
Various minor tweaks and changes
Source
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