Full notes
Full Weed Shop 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
What's up, guys? So while we prefer not to post patch notes until we got something substantial to share, a lot of you've been asking for more info on the latest updates, so here's what's new since 4.20:
BUGFIXES
ːws_peaceː We hit up our local Rogaine supplier and addressed the customers' alopecia issues. ːws_peaceː Redid the networking logic for the Twitcher integration. ːws_peaceː Resolved multiple issues causing crashes on lower-end rigs. ːws_peaceː Re-synced the elevator speed to your current high level. ːws_peaceː Fixed busted Dxxber deliveries and added a few more strain types to order requests. ːws_peaceː Sorted out weed & cash value display issues on the main HUD and the Personal Digital Ass.
CHANGES
ːws_peaceː Rebalanced the ship arrival & departure times. ːws_peaceː Plugged in a ship departure warning when onboard. ːws_peaceː Reduced "Crunk" consumption rate when sprinting. ːws_peaceː Made knocked-out customers take power shits... sometimes. ːws_peaceː Increased XP rewards when selling to Allens. ːws_peaceː Added a way to sell your old Allen crap on the South Allen Galleria. ːws_peaceː Updated the Allen Setup UIs to show the chosen concentrates.
WIP
ːws_damanːMore stuff coming soon! ːws_damanːIf we don't break the game again, that is. ːws_damanːSo stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
