In this update1
Full notes
Full Weed Empire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Weed Empire changes
We are the Lunkin Game LDA team, and we are working on an ambitious strategy game for PC. Our goal is to create the most detailed simulator of the "green" business, where every choice you make has consequences.
What is Weed Empire?
It's not just a tycoon game; it's a deep strategy where you start with a small hangar and a couple of plants to become the "green" king of the city.
๐น Dual economy: Balance between the shadow market and legal businesses (bakeries, clinics).
๐น Full cycle: From controlling humidity and light to logistics and automating supplies.
๐น War for territories: Hire a team, fend off police raids, and seize areas from rival gangs.
One wrong move โ and you're bankrupt. The right strategy โ and the whole city is yours.
๐ฎ We want to make the game perfect for you.
Tell us in the comments: What mechanics are missing in modern tycoon games that you'd like to see?
๐ Do you want deep crafting of unique strains?
๐ Large-scale shootouts for territories?
๐ Or a complex system of relations with corrupt officials?
๐ Write your idea below โ the most interesting suggestions may make it into the final version of the game!
Add Weed Empire to your wishlist so you donโt miss the demo and news about the development. Letโs build this empire together! ๐๐ธ
Source
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