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Steam News26 November 20241y ago

Alpha 241126: New contract system, visitor system and more!

New Features and Improvements Data Models: - Customers: Tracks happiness, datacenter location preferences, SLA, average delivery time, and event logs.

In this update3

Full notes

Full Web Host Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes5 additions3 changes1 removal
  • Events
  • Server
  • UI and audio
  • Performance
  • Gameplay
  • Fixes
changedNew Features and ImprovementsData Models: - Customers: Tracks happiness, datacenter location preferences, SLA, average delivery time, and event logs. - Orders: Includes company reputation, recurrence types, assigned staff, and event logs. - Websites: Maintains hourly logs of visits and customer conversions. - Packages: Features setup fees, stock quantities, delivery times, discounts for recurring orders, and options for unmetered/metered traffic and CIDR selection.
addedNew Features and ImprovementsDataset Updates: - Added 5,000 customers from the USA, UK, Canada, and Australia, with latitude/longitude for latency simulation.
changedNew Features and ImprovementsGameplay Enhancements: - Time scale adjusted from 72 minutes to 24 minutes per in-game day. - Initial in-game date set to January 1, 2024. - Unity engine upgraded to version 6. - Improved form formatting and validation system. - Redesigned UI for order delivery with countdown, details, and checklist.
addedNew Features and ImprovementsSimulation Mechanics: - New algorithm to simulate visitor traffic and customer conversions using company reputation, marketing quality, and website performance.
changedNew Features and ImprovementsOrder and Contract System: - Finished contract generator with recurring billing and cancellation handling. - Reworked order listing to prioritize expiration timers. - Enhanced order delivery system with countdown timers and delivery details.
addedNew Features and ImprovementsRack Placement Improvements: - Removed gaps between racks. - Added automatic alignment when racks are placed near walls.
Gameplay Enhancements: - Time scale72minutes24minutesGameplay Enhancements: - Time scale decreased, nerf

Web Host Simulator changes

changedData Models: - Customers: Tracks happiness, datacenter location preferences, SLA, average delivery time, and event logs. - Orders: Includes company reputation, recurrence types, assigned staff, and event logs. - Websites: Maintains hourly logs of visits and customer conversions. - Packages: Features setup fees, stock quantities, delivery times, discounts for recurring orders, and options for unmetered/metered traffic and CIDR selection.
addedDataset Updates: - Added 5,000 customers from the USA, UK, Canada, and Australia, with latitude/longitude for latency simulation.
changedGameplay Enhancements: - Time scale adjusted from 72 minutes to 24 minutes per in-game day. - Initial in-game date set to January 1, 2024. - Unity engine upgraded to version 6. - Improved form formatting and validation system. - Redesigned UI for order delivery with countdown, details, and checklist.
addedSimulation Mechanics: - New algorithm to simulate visitor traffic and customer conversions using company reputation, marketing quality, and website performance.
changedOrder and Contract System: - Finished contract generator with recurring billing and cancellation handling. - Reworked order listing to prioritize expiration timers. - Enhanced order delivery system with countdown timers and delivery details.

New Features and Improvements

  • Data Models: - Customers: Tracks happiness, datacenter location preferences, SLA, average delivery time, and event logs. - Orders: Includes company reputation, recurrence types, assigned staff, and event logs. - Websites: Maintains hourly logs of visits and customer conversions. - Packages: Features setup fees, stock quantities, delivery times, discounts for recurring orders, and options for unmetered/metered traffic and CIDR selection.

  • Dataset Updates- Added 5,000 customers from the USA, UK, Canada, and Australia, with latitude/longitude for latency simulation.
  • Gameplay Enhancements- Time scale adjusted from 72 minutes to 24 minutes per in-game day. - Initial in-game date set to January 1, 2024. - Unity engine upgraded to version 6. - Improved form formatting and validation system. - Redesigned UI for order delivery with countdown, details, and checklist.
  • Simulation Mechanics- New algorithm to simulate visitor traffic and customer conversions using company reputation, marketing quality, and website performance.
  • Order and Contract System- Finished contract generator with recurring billing and cancellation handling. - Reworked order listing to prioritize expiration timers. - Enhanced order delivery system with countdown timers and delivery details.
  • Rack Placement Improvements- Removed gaps between racks. - Added automatic alignment when racks are placed near walls.
  • Server Management- Domains registered by players are now accessible via in-game browser if DNS zones and server software are configured. - Additional error types when accessing misconfigured domains. - Fixed bugs related to server software persistence on save reload.
  • Package Management Updates- Redesigned package creation and editing forms with new fields. - Fixed issues with unlimited stock configuration.
  • UI and Accessibility- Improved text contrast in website publishing checklists. - Asynchronous UI layout rebuilding for better performance. - Notifications added for successful saves on DNS and company data pages.

Bug Fixes

  • Fixed incorrect network cable removal blocking in the network system.

  • Corrected issues with misplaced cable connectors during installation animations.

  • Addressed bugs in website publishing logic when modifying checklist items before publishing.

  • Fixed save-related errors causing duplicated inventory creation.

  • Fixed errors in hostname command visibility within FlockCMD help.

  • Resolved bugs in package and order display logic.

Quality of Life Updates

  • Removed serial numbers displayed on device fronts; added them to the focus text instead.

  • Removed redundant mission entries for order delivery, unifying it in ControlHost.whs.

Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator

Discord: https://discord.com/invite/JuyyPbZ

Source

Steam News / 26 November 2024

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