Full notes
Full Web Host Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Performance
- Fixes
Web Host Simulator changes
Added:
Reworked the lighting in the NOC room and hallway
httpserver package for FlockCMD
databaseserver package for FlockCMD
dnsserver package for FlockCMD
mailserver package for FlockCMD
Global illumination (SSGI) for server room
Access system to the company's website by customers (AI) in which each simultaneous access will consume CPU, RAM and Network
Mission Panel in Pause Menu
Save state for server room lights
SwitchCMD in DCControl.whs for CLI networking switch management with following commands:
"set " to set the server's public IP via the network switch port
"interface" to list all network switch ports
"interface get " to see specific data for a port
"ip" to see the network data of the network switch
"proc" command in FlockCMD to see and kill running processes
Domain and main server IP field to the company page in controlhost.whs
"hostname" command to SwitchCMD and FlockCMD to set a custom hostname to the network switch or server
/20 (4094 usable IPs) and /18 (16382 usable IPs) ip blocks in register.whs
Updated:
Doors to only close when the player moves 2 meters away
Domain register check and confirmation before buying in register.whs
Confirmation prompt for moving items that may have other items connected to the inventory
Optimized equipment LED animation shader
Improvements in fiber optic cable and nearest bay detection
Player height increased to 1.80m
Company starting money changed to $10 million
"Hosting a Web Host" mission expanded with more tasks
Reworked the network topology page in dccontrol.whs so that it displays the connected port, hostname, private and public IP and changes the color if online or offline
Changed the dccontrol.whs dashboard to display mac address and hostname in the list of connected devices
Fixed:
Multiline translation fields could prevent the creation of a new save
Zell R144 LOD distance
1U Server storage bay symbols showing solid squares
Player would fall out of the world when placing equipment that cannot be modified on the assembly table
Install a cable on opposite sides of one device to another
Fiber optic cables continue to simulate physics even when installed
Equipment would fall after disconnecting a cable
Player's camera was rotated 90 degrees when moving the mouse for the first time after loading
Order in which equipment port slots are selected
Devices could be connected just following the order of switch->patchpanel->server
Removed:
/24 (254 usable IPs) block ip in register.whs
Trash can of NOC Room
Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator
Discord: https://discord.com/invite/JuyyPbZ
Source
Changelog.gg summarizes and formats this update. How we read updates.
