What changed
1 fix1 addition2 changes0 removals
addedAdditions: π₯ Added a new Mini game during the treadmill event to keep busy if the other player calculates the combination to make π₯ Added new skins to choose in the hub and as a reward during the mini game π₯ Added new sound feedbacks when interacting with the environment π₯ Added 8 new screen resolutions available in the option menu
changedChanges : π Some sound feedbacks have been tweaked π One of the lava level platforms has been slightly raised to avoid shortcuts π Some changes have been applied to improve the game's FPS π The game's gravity has been increased slightly to reduce players' time in the air π The jump height has been improved to give players more momentum π The orientation and size of the mobile platform buttons have been changed π The in-game arrival information panel can be accepted directly π When testing conveyor belts, checkout detectors have a higher delay
fixedFixes : π οΈ Fixed some doors that did not open visually for the 2nd player π οΈ Fixed the mobile platform that could get out of sync for the 2nd player π οΈ Fixed the arena floor not rising for the 2nd player π οΈ Fixed spike cube collisions that were too large π οΈ Fixed graphics settings not working π οΈ Fixed collisions on the first platform of the lava level π οΈ Fixed one of the conveyor belts that was sucking up the cube and complicating the puzzle π οΈ Fixed collisions in the story interface that could annoy players π οΈ Fixed texture problems on the hub floor
changedWe're listening to you and will continue to read your feedback, so you're welcome to help us improve the game! Join us here: https://linktr.ee/anotherslimestudio !
We Were Monkeys changes
addedAdditions: π₯ Added a new Mini game during the treadmill event to keep busy if the other player calculates the combination to make π₯ Added new skins to choose in the hub and as a reward during the mini game π₯ Added new sound feedbacks when interacting with the environment π₯ Added 8 new screen resolutions available in the option menu
changedChanges : π Some sound feedbacks have been tweaked π One of the lava level platforms has been slightly raised to avoid shortcuts π Some changes have been applied to improve the game's FPS π The game's gravity has been increased slightly to reduce players' time in the air π The jump height has been improved to give players more momentum π The orientation and size of the mobile platform buttons have been changed π The in-game arrival information panel can be accepted directly π When testing conveyor belts, checkout detectors have a higher delay
fixedFixes : π οΈ Fixed some doors that did not open visually for the 2nd player π οΈ Fixed the mobile platform that could get out of sync for the 2nd player π οΈ Fixed the arena floor not rising for the 2nd player π οΈ Fixed spike cube collisions that were too large π οΈ Fixed graphics settings not working π οΈ Fixed collisions on the first platform of the lava level π οΈ Fixed one of the conveyor belts that was sucking up the cube and complicating the puzzle π οΈ Fixed collisions in the story interface that could annoy players π οΈ Fixed texture problems on the hub floor
changedWe're listening to you and will continue to read your feedback, so you're welcome to help us improve the game! Join us here: https://linktr.ee/anotherslimestudio !
Patch notes :
Additions: π₯ Added a new Mini game during the treadmill event to keep busy if the other player calculates the combination to make π₯ Added new skins to choose in the hub and as a reward during the mini game π₯ Added new sound feedbacks when interacting with the environment π₯ Added 8 new screen resolutions available in the option menu
Changes : π Some sound feedbacks have been tweaked π One of the lava level platforms has been slightly raised to avoid shortcuts π Some changes have been applied to improve the game's FPS π The game's gravity has been increased slightly to reduce players' time in the air π The jump height has been improved to give players more momentum π The orientation and size of the mobile platform buttons have been changed π The in-game arrival information panel can be accepted directly π When testing conveyor belts, checkout detectors have a higher delay
Fixes : π οΈ Fixed some doors that did not open visually for the 2nd player π οΈ Fixed the mobile platform that could get out of sync for the 2nd player π οΈ Fixed the arena floor not rising for the 2nd player π οΈ Fixed spike cube collisions that were too large π οΈ Fixed graphics settings not working π οΈ Fixed collisions on the first platform of the lava level π οΈ Fixed one of the conveyor belts that was sucking up the cube and complicating the puzzle π οΈ Fixed collisions in the story interface that could annoy players π οΈ Fixed texture problems on the hub floor
We're listening to you and will continue to read your feedback, so you're welcome to help us improve the game! Join us here: https://linktr.ee/anotherslimestudio!
Have fun!