HomeGamesUpdatesPricingMethodology
Steam News1 August 20241y ago

New MAJOR update!πŸ™ˆ

Patch notes : Additions: πŸ”₯ Added a new Mini game during the treadmill event to keep busy if the other player calculates the combination to make πŸ”₯ Added new skins to choose in the hub and as a reward during the mini ga

Full notes

Full We Were Monkeys update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • UI and audio
  • Gameplay
addedAdditions: πŸ”₯ Added a new Mini game during the treadmill event to keep busy if the other player calculates the combination to make πŸ”₯ Added new skins to choose in the hub and as a reward during the mini game πŸ”₯ Added new sound feedbacks when interacting with the environment πŸ”₯ Added 8 new screen resolutions available in the option menu
changedChanges : πŸ’  Some sound feedbacks have been tweaked πŸ’  One of the lava level platforms has been slightly raised to avoid shortcuts πŸ’  Some changes have been applied to improve the game's FPS πŸ’  The game's gravity has been increased slightly to reduce players' time in the air πŸ’  The jump height has been improved to give players more momentum πŸ’  The orientation and size of the mobile platform buttons have been changed πŸ’  The in-game arrival information panel can be accepted directly πŸ’  When testing conveyor belts, checkout detectors have a higher delay
fixedFixes : πŸ› οΈ Fixed some doors that did not open visually for the 2nd player πŸ› οΈ Fixed the mobile platform that could get out of sync for the 2nd player πŸ› οΈ Fixed the arena floor not rising for the 2nd player πŸ› οΈ Fixed spike cube collisions that were too large πŸ› οΈ Fixed graphics settings not working πŸ› οΈ Fixed collisions on the first platform of the lava level πŸ› οΈ Fixed one of the conveyor belts that was sucking up the cube and complicating the puzzle πŸ› οΈ Fixed collisions in the story interface that could annoy players πŸ› οΈ Fixed texture problems on the hub floor
changedWe're listening to you and will continue to read your feedback, so you're welcome to help us improve the game! Join us here: https://linktr.ee/anotherslimestudio !

We Were Monkeys changes

addedAdditions: πŸ”₯ Added a new Mini game during the treadmill event to keep busy if the other player calculates the combination to make πŸ”₯ Added new skins to choose in the hub and as a reward during the mini game πŸ”₯ Added new sound feedbacks when interacting with the environment πŸ”₯ Added 8 new screen resolutions available in the option menu
changedChanges : πŸ’  Some sound feedbacks have been tweaked πŸ’  One of the lava level platforms has been slightly raised to avoid shortcuts πŸ’  Some changes have been applied to improve the game's FPS πŸ’  The game's gravity has been increased slightly to reduce players' time in the air πŸ’  The jump height has been improved to give players more momentum πŸ’  The orientation and size of the mobile platform buttons have been changed πŸ’  The in-game arrival information panel can be accepted directly πŸ’  When testing conveyor belts, checkout detectors have a higher delay
fixedFixes : πŸ› οΈ Fixed some doors that did not open visually for the 2nd player πŸ› οΈ Fixed the mobile platform that could get out of sync for the 2nd player πŸ› οΈ Fixed the arena floor not rising for the 2nd player πŸ› οΈ Fixed spike cube collisions that were too large πŸ› οΈ Fixed graphics settings not working πŸ› οΈ Fixed collisions on the first platform of the lava level πŸ› οΈ Fixed one of the conveyor belts that was sucking up the cube and complicating the puzzle πŸ› οΈ Fixed collisions in the story interface that could annoy players πŸ› οΈ Fixed texture problems on the hub floor
changedWe're listening to you and will continue to read your feedback, so you're welcome to help us improve the game! Join us here: https://linktr.ee/anotherslimestudio !

Patch notes :

Additions: πŸ”₯ Added a new Mini game during the treadmill event to keep busy if the other player calculates the combination to make πŸ”₯ Added new skins to choose in the hub and as a reward during the mini game πŸ”₯ Added new sound feedbacks when interacting with the environment πŸ”₯ Added 8 new screen resolutions available in the option menu

Changes : πŸ’  Some sound feedbacks have been tweaked πŸ’  One of the lava level platforms has been slightly raised to avoid shortcuts πŸ’  Some changes have been applied to improve the game's FPS πŸ’  The game's gravity has been increased slightly to reduce players' time in the air πŸ’  The jump height has been improved to give players more momentum πŸ’  The orientation and size of the mobile platform buttons have been changed πŸ’  The in-game arrival information panel can be accepted directly πŸ’  When testing conveyor belts, checkout detectors have a higher delay

Fixes : πŸ› οΈ Fixed some doors that did not open visually for the 2nd player πŸ› οΈ Fixed the mobile platform that could get out of sync for the 2nd player πŸ› οΈ Fixed the arena floor not rising for the 2nd player πŸ› οΈ Fixed spike cube collisions that were too large πŸ› οΈ Fixed graphics settings not working πŸ› οΈ Fixed collisions on the first platform of the lava level πŸ› οΈ Fixed one of the conveyor belts that was sucking up the cube and complicating the puzzle πŸ› οΈ Fixed collisions in the story interface that could annoy players πŸ› οΈ Fixed texture problems on the hub floor

We're listening to you and will continue to read your feedback, so you're welcome to help us improve the game! Join us here: https://linktr.ee/anotherslimestudio!

Have fun!

Source

Steam News / 1 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.