Update history
Latest We Were Here Too updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- We Were Here Too
Surprise drop - We Were Here Tomorrow demo!
Dear Explorers! We just dropped the We Were Here Tomorrow demo here on Steam! This is your first chance to get a taste of the mysteries tomorrow will hold.... View store page In this demo, you will explore the opening a…
Store1 change - We Were Here Too
Two Explorers, one Tomorrow
Hello Explorers! A new co-op adventure awaits you. We Were Here Tomorrow has officially been announced. In this next standalone entry of the We Were Here series, you and your partner wake up inside a mysterious facility…
Patch notes5 changesGameplayUI/audio - We Were Here Too
Patch Notes: 2.0.19
The patch notes for patch 2.0.19: Increased readability of voice chat input pop-up Fixed disappearing doors in chapter 2 Fixed several lighting, rendering and shading issues
Patch notes3 changesFixUI/audio - We Were Here Too
Happy Holidays Explorers!
Dear Explorers, As 2025 comes to an end, it feels like the perfect moment to pause, look back, and reflect on everything we’ve experienced together this year. Most of all, we want to thank you, our Explorers, for yet an…
Event3 changesGameplay - We Were Here Too
Patch Notes: 2.0.17
Patch notes 2.0.17: Fixed a visual bug where multiple languages are not rendered properly and show up as squares.
Patch notes1 changeFix - We Were Here Too
Patch Notes: 2.0.16
Patch Notes: Fixed a crash or lost input when entering the inspect view. Fixed an issue with progression being overwritten if an old save file was present. Fixed some issues with alt tabbing. Increased the volume of sou…
Security6 changesFixPerformance - We Were Here Too
Patch Notes: 2.0.11.
Patch notes for patch 2.0.11. for We Were here Too: Fixed an out of focus issue when inspecting objects At the relic puzzle, the stairs now disappear correctly Progression is now synced properly between different client…
Patch notes5 changesFixGameplay - We Were Here Too
Cross-Play Update is Here: Connect with Explorers Everywhere!
Dear Explorers, It’s time to dust off those walkie-talkies because a brand new update has arrived! We’re thrilled to announce that cross-play is now available for We Were Here, We Were Here Too, and We Were Here Togethe…
Patch notes3 changesGameplay - We Were Here Too
Exciting news from the TMG team!
Dear Explorers, We have exciting news! Both We Were Here and We Were Here Too have received brand-new updates! These patches focus on quality-of-life improvements, making it easier and smoother than ever to step back in…
Patch notes2 changesGameplay - We Were Here Too
Patch 2.0.8. Notes
Patch Notes: Memory Optimizations Progression Migration (players can now start a new journey and select the checkpoints they've unlocked in the old version of the game) Minor issues resolved with the Friends menu
Patch notes2 changesFixGameplay - We Were Here Too
Patch notes: 2.0.7
Patch 2.0.7. is a maintenance patch upgrading our engine, plugins, render pipeline and internal systems in preparation for the crossplay update together with the Switch release. The main menu got an update as well and l…
Announcement2 changesPerformanceGameplay - We Were Here Too
Soft, Cuddly, and Ready to Abandon You - the Explorer Plushies Are Here!
Dear Explorers, We have some very exciting news to share: we worked together with Makeship to design We Were Here plushies and the campaign is live starting today! Meet the Best Friend and Worst Friend plushies, inspire…
Patch notes1 changeGameplay - We Were Here Too
The We Were Here series is coming to Nintendo Switch!
Dear Explorers, Some of you know these halls all too well. You’ve wandered the frozen corridors of Castle Rock, walkie-talkie in hand, voice cracking through the static. You’ve solved puzzles, shouted directions, cracke…
Patch notes5 changesUI/audioGameplay - We Were Here Too
Our Great Studio Migration!
2024 was a year in which our mighty developers haven’t been sitting still—quite the opposite. After months of exploring all the crooks and crannies of the vast terrain of Rotterdam, we have secured a beautiful and spaci…
Patch notes4 changesGameplayMaps - We Were Here Too
Happy Holidays Explorers!
Steam post image Ho, ho, ho, Explorers! 🎄 The holidays are here, and from everyone at Total Mayhem Games, we wish you happy holidays and all the best for 2025! It’s been quite the year! Maybe a quiet one on the surface…
Event7 changesGameplayStore - We Were Here Too
Don't Escape the We Were Here Franchise Sale!
🚨 Attention, Explorers! 🚨 Finished with We Were Here Too and looking for something new? We’ve got some exciting news for you! 🎉 The We Were Here series now has its very own official franchise sale page full of myster…
Store2 changesGameplay




