In this update1
Full notes
Full We Took That Trip update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
We Took That Trip changes
I’m incredibly happy to share that We Took That Trip is now partnering with indie.io!
This project started as a true spare time game. For a long while, development moved slowly because I could only work on it outside of my day job. At times, the game had to sit still for months simply because there weren’t enough hours in the day.
But today, things change.
Thanks to this partnership with indie.io, I’m finally able to work on the game full-time with two other great friends and artists helping on the art side. That means I can give it the time, care, and attention it truly deserves.
To everyone who has followed the project, wishlisted it, shared it, or simply stumbled upon it at some point and appreciated it, thank you sooooo much. Truly. This game is made with a lot of love and care, and knowing that people connect with it means more than I can properly put into words.
Development Updates
On the development side, I’ve been working hard on:
Expanding and refining the Story Mode
Adding new points of interest to explore
Building and introducing the new characters who will star in the game
There’s still a lot ahead, but now I can fully dedicate myself to making this experience as special as it can be.
Thank you for being part of this journey 💛
Source
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