Full notes
Full We Slay Monsters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Just put out a patch that addresses a couple of bugs people have reported.
When starting a game, if any quests are missing (i.e. there should be Normal, Long, and Short dungeons once you have unlocked random missions) they will be restored. I still haven't figured out why they are disappearing, but if they do, restarting should add the missing ones back.
There was a bug in one of the dungeon generators that was causing the game to "hang" on the loading screen at times
Source
Changelog.gg summarizes and formats this update. How we read updates.
