HomeGamesUpdatesPricingMethodology
Steam News9 September 20178y ago

1.1 Update!!

First major update since launch! This update is mostly focused on big balance changes, which should increase the overall difficulty.

Full notes

Full We Slay Monsters update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions5 changes2 removals
  • Balance
  • UI and audio
  • Gameplay
  • Maps
addedFirst major update since launch! This update is mostly focused on big balance changes, which should increase the overall difficulty. If that’s not enough, we have added HARD MODE for those of you that want it even tougher. Features:
changedIntroducing HARD MODE, available on any mission. Hard mode missions will *always* have a miasma, and monsters will have 30% more HP and 30% more Attack power. Completing dungeons on hard mode will grant you 500 gold for completion instead of 200 gold.
changedBalance Changes:
changedThe difficulty of monsters as you go through chapters will now be harder. Prior to this update, monsters increased 10% in difficulty for each chapter (i.e. the monsters in chapter 5 had 50% more HP and attack than the monsters in chapter 1). This has been increased to 15% per chapter.
changedUI Tweaks:
changedWhen visiting the shoppe before a mission, the randomize button will not show up if it’s use isn’t applicable.

First major update since launch! This update is mostly focused on big balance changes, which should increase the overall difficulty. If that’s not enough, we have added HARD MODE for those of you that want it even tougher. Features:

  • Introducing HARD MODE, available on any mission. Hard mode missions will *always* have a miasma, and monsters will have 30% more HP and 30% more Attack power. Completing dungeons on hard mode will grant you 500 gold for completion instead of 200 gold.

Balance Changes:

  • The difficulty of monsters as you go through chapters will now be harder. Prior to this update, monsters increased 10% in difficulty for each chapter (i.e. the monsters in chapter 5 had 50% more HP and attack than the monsters in chapter 1). This has been increased to 15% per chapter.

  • All monster unlocks in each chapter have been re-balanced to unlock in a slower fashion. It should average about 1 monster unlocked per mission, but could be more if you had a particularly good run (i.e. earned a lot of points).

UI Tweaks:

  • When visiting the shoppe before a mission, the randomize button will not show up if it’s use isn’t applicable.

  • A new reminder message has been added to tell people to upgrade their academy if they haven’t already by the third mission.

Bug FIxes:

  • Dungeons with unreachable spots due to prisoners or other special items blocking the way should now be more accessible.

  • Random “invisible” blockages in paths should no longer appear on maps.

  • Missions played after “winning” the game will no longer be *easier* than they were on chapter 1.

  • If you had a female hero in the shoppe, choosing to buy a helmet but then changing your mind will no longer leave the poor hero bald.

Source

Steam News / 9 September 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.