Full notes
Full We Might Die update
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What changed
- Performance
We Might Die changes
Completely revamped how enemies spawn on missions for a more action-packed gameplay - New Mod + Ability! The "Lightning Rod" - Brand new Infested Airlocks, with creep hearts that must be destroyed to pass through. - The world blurs when the escape menu is open - Created a "Report Feedback" UI panel that submits feedback directly to the devs - Void Enemy Improvement - Drawing Lines to buffed enemies, Prefer Ceiling Movement, Better Rotation/Shooting at player - Sprite Texture Atlas for optimized UI elements - Infested-Webs now show up in the creep - Better Scarab Animations - Dojo Panel can now spawn loot! - Unity AI Navigation Upgrade - We are now streaming textures for better performance - The mist is no longer reactive to light to improve performance - Asteroid mesh optimization and material + texture - Fixed a bug causing the creep system to generate during the HomeShip scene - The game is now using the latest Unity Editor version, Unity 6!
Source
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