Full notes
Full We Could Be Heroes update
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What changed
- Gameplay
- Performance
- Maps
Apologies everyone, but there has been a slight delay to Chapter 3, due to me wanting to add more content! But here is a pre - chapter 3 update that includes a lot of fixes and some new stuff too! If all goes to plan it will drop March 24th.
Here is what is added in this update.
Added Arcade Mode - Select a single chapter to play all the way through.
Improved font resolution and readability. Added save and load notifications during auto save and load. New rendering style makes the whole game a little more stylish and retro.
Added Visual Options: Disable Scanlines Turn off Gore
Improved Ragdoll stability when knocking enemies that are overlapping. Fixed issues on 4 player where player 4 would get stuck trying to get to the start point. Fixed issue with some trophies not registering. Fixed minor issue with some stages loading a little slower. Correct "an" to "a" in "You are a Vigilante" Added Damage as a Stat (Please note this does not affect you hero status, so feel free to smash things up!)
Fixed issue with characters bouncing when walking up stairs. Fixed Tag in bug after you die. Improved Ragdoll stability when thrown close to walls or knocked close to walls. Falling enemies are now far more dynamic Fixed issue where Simon would sometimes be given full health (sorry).
Fixed
Some objects had a dynamic mesh, causing performances issues on some devices.
Fixed
Character would sometimes try to throw themselves.
Fixed
Sometimes enemies get stuck attacking characters that have left the stage.
Update Final Status now shows as Police Status and the following status have been updated to make them more clear. Hero Anti-Hero -> Vigilante Villain -> Criminal
Stage 1-3 Fixed: Pieces of Consoles were glowing... maybe they were radioactive.
Stage 1-3 Fixed: Pub wall hide trigger firing when you are not inside sometimes (far right wall)
Stage 1-4 Fixed: Top wall shadow is weird
Stage 2-1 Fixed: Far background is black when multiplayer characters move really far apart.
Stage 2-4 Fixed
Stricklands house not hiding correctly when you enter it.
Fixed
Stricklands house not hiding correctly when you walk down the side or the back.
Thanks to everyone for their support and patience, you guys are awesome,
Jon
Source
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