Full notes
Full We Are Live update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
A small overview
Hello all! I am completely astounded by the number of wishlists I have and I am excited to have people excited for We are Live. I can't wait to share it with you! So now it's time for a small update showing you what I've been working on!
Since the Next Fest, I Updated all the UI text to be high res instead of pixel art!
Programming is done for the second ally you can have, Vier! She focuses on defense over Sei's offense, and will surely mix up your runs when you choose her as a companion!
I've also made significant progress in the second act of the game, a forest located outside repair station alpha. As always, I also got rid of bugs so so many bugs.
Progress is continuing slowly, the release window will be a little bit later than originally planned however I am still aiming for a Q3 release later this year into early access. More info to come on that in a future dev update! I hope to do these once a month or so leading up to release, expect the next one in August!
Fan Art
When I do development updates I would love to show off fan art from the community. This one is the very first, made by my sister. I can't wait to see more in the future!
Sei looking particularly menacing.
Social Medias
If you want sooner than monthly updates (or just want to chat) join the Discord or follow me on Twitter! I tend to post things weeky in both places, although they are much smaller in size. Thanks for reading and I hope you'll stick around! -Ryan | Ventus Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
