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Steam News26 March 20215y ago

Devlog #3 - Equipment of Gauls and Romans

Ave Legionaries! Let's start with the armours concept arts. We plan on making several types of armour including Lorica Hamata and Lorica Squamata that will be used in the early-to-mid phase of the game.

In this update2

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Full We are Legion: Rome update

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What changed

0 fixes2 additions4 changes0 removals
  • Events
  • Gameplay
  • Balance
  • Server
changedAve Legionaries!They are our late-game heavy armours that will allow You to challenge Gauls with style and maxed skill tree in a high-prestige cohort. Meanwhile...[1]
changedThe EQ consists ofWe treat buying a weapon as unlocking a combat tool In the game, we want to avoid the theme of buying a 'better shortsword', shifting the burden of the game to learning how to wield them.
addedThe EQ consists ofWe are going to implement a system for changing / destroying / improving equipment To reflect an ancient soldier's life, we introduced the EQ destruction system (and the health loss and regeneration system to be discussed in future Devlogs).
changedThe EQ consists ofDuring the fight, the EQ of the main character will be diminished. The maximum level of destruction of the weapon will reduce its damage by 50% (value might change) and will allow us to complete the battle scenario every time. Later we have to fix it in the camp phase.
addedThe EQ consists ofThe equipment menu holds a little tip about our next Devlog. New models, work in progress in the next Devlog 15.04.2021! Meanwhile promised concept art being made video:
changedThe EQ consists ofYours "We are Legion: Rome" Titanite Games Team. You can find more concept-arts and ask us anything on our Discord Server Steam post image https://store.steampowered.com/app/1120790/We_are_Legion_Rome/ [1] - source: "Spartacus" series s01e01

We are Legion: Rome changes

changedThey are our late-game heavy armours that will allow You to challenge Gauls with style and maxed skill tree in a high-prestige cohort. Meanwhile...[1]
changedWe treat buying a weapon as unlocking a combat tool In the game, we want to avoid the theme of buying a 'better shortsword', shifting the burden of the game to learning how to wield them.
addedWe are going to implement a system for changing / destroying / improving equipment To reflect an ancient soldier's life, we introduced the EQ destruction system (and the health loss and regeneration system to be discussed in future Devlogs).
changedDuring the fight, the EQ of the main character will be diminished. The maximum level of destruction of the weapon will reduce its damage by 50% (value might change) and will allow us to complete the battle scenario every time. Later we have to fix it in the camp phase.
addedThe equipment menu holds a little tip about our next Devlog. New models, work in progress in the next Devlog 15.04.2021! Meanwhile promised concept art being made video:

Ave Legionaries!

Let's start with the armours concept arts. We plan on making several types of armour including Lorica Hamata and Lorica Squamata that will be used in the early-to-mid phase of the game. In the last Devlog, we have started a discussion about equipment and shared Lorica Segmentata (or Lorica Laminata) concept arts with You.

They are our late-game heavy armours that will allow You to challenge Gauls with style and maxed skill tree in a high-prestige cohort. Meanwhile...[1]

Join Roman Army they said...

You will meet young ambitious people like You. They said...

We have some work in progress footage! You can check it out HERE or on the video further below

Equipment

The EQ consists of

  • various different weapons like a short sword, long sword, axe, one-handed spear. Each with a distinct fighting style.

  • different size shields,

  • various body parts protection items

  • a few layers of body protection: tunics, soffits, armours.

We treat buying a weapon as unlocking a combat tool In the game, we want to avoid the theme of buying a 'better shortsword', shifting the burden of the game to learning how to wield them.

Armours will be hard to obtain and provide a simple, but meaningful buff to our legionary combat abilities.

We are going to implement a system for changing / destroying / improving equipment To reflect an ancient soldier's life, we introduced the EQ destruction system (and the health loss and regeneration system to be discussed in future Devlogs).

During the fight, the EQ of the main character will be diminished. The maximum level of destruction of the weapon will reduce its damage by 50% (value might change) and will allow us to complete the battle scenario every time. Later we have to fix it in the camp phase.

We assume the possibility of making upgrades to each of the weapons.

Here is our idea for the equipment tab:

work in progress, might change in the final release. What do You think about it?

The equipment menu holds a little tip about our next Devlog. New models, work in progress in the next Devlog 15.04.2021! Meanwhile promised concept art being made video:

Yours "We are Legion: Rome" Titanite Games Team. You can find more concept-arts and ask us anything on our Discord Server Steam post image https://store.steampowered.com/app/1120790/We_are_Legion_Rome/ [1] - source: "Spartacus" series s01e01

Source

Steam News / 26 March 2021

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