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Steam News11 August 20241y ago

0.9.4.00 detailed patch notes

fixed many instances of the word yield being misspelled fixed a bug where picking up the item most recently placed into the trash slot would duplicate the item sped up world generation by skipping many noise samples in

Full notes

Full Wayward Terran Frontier: Zero Falls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes12 additions5 changes2 removals
  • Fixes
  • Gameplay
  • Performance
  • Balance
  • Events
  • UI and audio
fixedfixed many instances of the word yield being misspelled
fixedfixed a bug where picking up the item most recently placed into the trash slot would duplicate the item
fixedfixed rotation groups for tier 3 hallways
addedtier 3 hallways are now structure adding modules. They add more structure than the default tile replaced when you place them, so they make your ship stronger when added
removedremoved duplicate entries for shield emitters in the design screen
addedadded a tier 3 shield emitter
  • fixed many instances of the word yield being misspelled

  • fixed a bug where picking up the item most recently placed into the trash slot would duplicate the item

  • sped up world generation by skipping many noise samples in black empty space

  • fixed rotation groups for tier 3 hallways

  • tier 3 hallways are now structure adding modules. They add more structure than the default tile replaced when you place them, so they make your ship stronger when added

  • removed duplicate entries for shield emitters in the design screen

  • added a tier 3 shield emitter

  • fixed turret offsets for T3 energy turrets

  • fixed an extra pixel that was sticking out of the side of a T3 engine module

  • tweaked the stats on some pulse beam weapons

  • added many tier 3 bridge modules

  • added missing visual power connection points to the largest size T3 energy turret

  • fixed a bug that would cause AI ships to send repair drones to repair their current hostile target

  • added a decorative conference room module what can be used to make space stations look more professional and business-like

  • fixed a rare bug that could cause a crash when adding a crew member into a ship at an invalid position

  • turret reload duration set to a default value other than zero to avoid divide by zero if somehow the value avoids being set

  • added tier 3 ships to the list of all spawnable ships so the game will now spawn them when it wants to spawn a really scary ship

  • tier 3 ships can now spawn as bosses and as escorts in the gauntlet

  • boss battles in the gauntlet can now reward a data core with tier 3 research

  • active system slot icons now have tooltips

  • added tooltip info for many active systems, but maybe not all of them. Any we missed will say "An active system with an undefined tooltip."

  • fixed an issue with active systems that made some of them stop working depending on the type of session you were in

  • fixed an issue where a crafting station would never close after it was opened

  • fixed single player crafting so that it would actually fail if you don't have the materials instead of removing what it can and giving you the output

  • crafting will also fail now if you don't have sufficient inventory space for the output

  • stat status that slows enemy forward movement on bullet hits changed into a debuff to acceleration similar to rotation accell debuff

  • improved the layout of the crafting UI

  • removed the old style UI button to open your character inventory

  • fixed an inventory UI crash when attempting to sell items to a shop via right click from ship inventory

  • fixed a bug that caused a quest to fail to load and delete itself

  • tuning kits, this entire time, have required a resource that wasn't even in the game and nobody bothered to mention it in feedback. Their application cost has been heavily reworked so that you can actually use tuning kits now.

  • significantly expanded the number of stats that status effects can modify

  • added 14 new computer room modules, each of which provides a passive statistical increase to your ship which doesn't stack if you have multiple of the same module. They provide bonuses such as turret range, missile tracking, shield regeneration, point defense, etc

  • added a new module type: point defense. It will passively shoot down incoming missiles using energy. They aren't perfect as their shots can miss so having many of

Source

Steam News / 11 August 2024

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