Full notes
Full Wayward Terran Frontier: Zero Falls update
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What changed
- Server
- Fixes
- Gameplay
- Maps
- UI and audio
- Balance
Working on some big things behind the scenes. Hopefully announcement soon. In the meantime here is a bugfix patch that includes a lot of small changes accumulated over a long period.
your crew will no longer follow you on the in-station fast transport network if they are set to hold position
fixed a bug where logistics rooms would not rotate their animation to match the module animation
you can no longer collide with asteroids while in travel drive. Realism be damned, I've never seen a new player pick up the game without immediately killing themselves in travel drive somehow.
you can now use the scroll wheel to change mini-map scale in ship exterior view
added tooltip description for tractor field modules
tooltip base elements made to scale properly with UI scale
tooltip resource mode made to scale properly with UI scale
tooltip small stats made to scale properly with UI scale
tooltip resource element made to scale properly with UI scale
tooltip screen placement made to scale properly with UI scale so that tooltips do not render off of the screen
AI crew will only search for tiles to repair if they have a repair gun
AI crew will only search for fires to extinguish if they have a fire extinguisher
all projectile turret magazine sizes increased by 300%
all turret attack speeds reduced
buffed the max energy use rate of shield emitters which means they can produce shields faster
buffed the efficiency of shield emitter energy use so that they produce more shields for the energy that they consume
doubled the lifespan of shards produced by flak shells
significantly buffed the damage dealt by mining charges of all sizes
fixed a bugged ore type that had a negative yield
reduced the bullet velocity of all mining charges to make sure they still suck for damaging ships
added a tier 1 shield emitter
fixed a bug with mouse pointer location calculation on the universe map
universe map biome tooltip no longer overlaps mouse coordinate output
fixed a bug with a quest that could crash while loading the game
fixed: quests were crashing the game because quest debugging was left on because last time I uploaded a patch I didn't give a fuck
fixed a crash with conduit pathing on the ship design caused (most likely) by a ship with insufficient padding around the outside of the design
the ships that kill you in the first tutorial now spawn faster
changed how mouse scrolling and selection works in the station overview UI
renamed the header for the station overview UI so people know they can teleport from it
Source
Changelog.gg summarizes and formats this update. How we read updates.
