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Steam News12 January 20224y ago

0.9.1.00 Big bugfixes and some QOL

For this one we have cannibalized the community bugfix patch made by the genius mod makers on our discord (especially one in particular thanks blacktea) in order to make mainstream the fixes that the mod community has e

In this update2

Full notes

Full Wayward Terran Frontier: Zero Falls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes9 additions4 changes3 removals
  • Gameplay
  • Fixes
  • Performance
  • Balance
addedThis bug fix patch should open up some new questing content that wasn't available before. I've also done a few changes for quality of life such as making it easier to get experience and level up from activities such as mining and trade.
addedNotable new features in this patch:3 new quests that might even work correctly
addedFull list of changes:scrapping ships now grants a little exp
addedFull list of changes:selling items to a trade station now grants some exp
changedFull list of changes:reduced the base exp required to gain a level significantly
addedFull list of changes:modules that require grey goo to operate can now take that grey goo from the inventories of NPC crew on the ship (not players since they are smart enough to decide for themselves)
chance of finding npc agents in a random bar increased from like0.00001%33%chance of finding npc agents in a random bar increased from like increased, buff

Wayward Terran Frontier: Zero Falls changes

addedThis bug fix patch should open up some new questing content that wasn't available before. I've also done a few changes for quality of life such as making it easier to get experience and level up from activities such as mining and trade.
added3 new quests that might even work correctly
addedscrapping ships now grants a little exp
addedselling items to a trade station now grants some exp
changedreduced the base exp required to gain a level significantly

For this one we have cannibalized the community bugfix patch made by the genius mod makers on our discord (especially one in particular thanks blacktea) in order to make mainstream the fixes that the mod community has enjoyed for a while now. You can visit the modding section of our discord and thank them for their hard work finding issues in my code if you like: https://discord.gg/7N6JR9SaNJ

This bug fix patch should open up some new questing content that wasn't available before. I've also done a few changes for quality of life such as making it easier to get experience and level up from activities such as mining and trade.

Notable new features in this patch:

  • adopt 3 crew members that you couldn't adopt before

  • 3 new quests that might even work correctly

Full list of changes:

  • scrapping a ship now once again stores all items in that ships cargo. The method had to be rewritten to account for both inventory items and resources

  • scrapping ships now grants a little exp

  • selling items to a trade station now grants some exp

  • ore nodes sometimes drop exp when you are mining them

  • reduced the base exp required to gain a level significantly

  • modules that require grey goo to operate can now take that grey goo from the inventories of NPC crew on the ship (not players since they are smart enough to decide for themselves)

  • the same protection which prevents EVA from immediately ejecting you after you enter a ship now also protects you from double-using airlocks which share the same orientation and ending up on your original ship by accident

  • you can now use the "Unload cargo" command on you home base

  • fixed many lines of data which were being missed by the delete character function and leaving junk in the character database

  • crew is now aware of the range of their weapon when firing at enemies and will approach their target if needed

  • fixed a rare crash on AI trying to use turret metrics even if the ship has no turrets.

  • using consoles on stations no longer changes the faction of that station

  • added an ugly hack to clean up duplicated crew

  • fixed a bug where the game could try to add sample ship profiles before loading their assets resulting in a crash on load

  • fixed a unit conversion error which could result in negative stored resources

  • fixed an error in logistics where right clicking could create an unused popup menu that could later be applied to the wrong ship

  • you can now recruit Vaal after your conversation with her

  • chance of finding npc agents in a random bar increased from like 0.00001% to 33% each time you visit a station of the appropriate type. There i 1 additional crew member out there that I suspect nobody has ever found as a result of the unintentionally low chance

  • another crew member that was not previously attainable can now be recruited

  • ships no longer despawn if they are docked to your home base

  • hailing ships in the wrong session type is disabled to prevent crashing

  • fixed a bug where hailing ships with crew that didn't belong to any faction or any team would pause the game and then crash the hailing animation

  • added a little grey goo to the cargo of most npc ships carrying loot

  • fixed a crash on saving and loading gauntlet challenge in a boss battle where only 2 enemies are left

  • fixed a crash in gauntlet challenge

Source

Steam News / 12 January 2022

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