In this update2
Full notes
Full Wayward Terran Frontier: Zero Falls update
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What changed
- Gameplay
- Fixes
- Performance
- Balance
Wayward Terran Frontier: Zero Falls changes
For this one we have cannibalized the community bugfix patch made by the genius mod makers on our discord (especially one in particular thanks blacktea) in order to make mainstream the fixes that the mod community has enjoyed for a while now. You can visit the modding section of our discord and thank them for their hard work finding issues in my code if you like: https://discord.gg/7N6JR9SaNJ
This bug fix patch should open up some new questing content that wasn't available before. I've also done a few changes for quality of life such as making it easier to get experience and level up from activities such as mining and trade.
Notable new features in this patch:
adopt 3 crew members that you couldn't adopt before
3 new quests that might even work correctly
Full list of changes:
scrapping a ship now once again stores all items in that ships cargo. The method had to be rewritten to account for both inventory items and resources
scrapping ships now grants a little exp
selling items to a trade station now grants some exp
ore nodes sometimes drop exp when you are mining them
reduced the base exp required to gain a level significantly
modules that require grey goo to operate can now take that grey goo from the inventories of NPC crew on the ship (not players since they are smart enough to decide for themselves)
the same protection which prevents EVA from immediately ejecting you after you enter a ship now also protects you from double-using airlocks which share the same orientation and ending up on your original ship by accident
you can now use the "Unload cargo" command on you home base
fixed many lines of data which were being missed by the delete character function and leaving junk in the character database
crew is now aware of the range of their weapon when firing at enemies and will approach their target if needed
fixed a rare crash on AI trying to use turret metrics even if the ship has no turrets.
using consoles on stations no longer changes the faction of that station
added an ugly hack to clean up duplicated crew
fixed a bug where the game could try to add sample ship profiles before loading their assets resulting in a crash on load
fixed a unit conversion error which could result in negative stored resources
fixed an error in logistics where right clicking could create an unused popup menu that could later be applied to the wrong ship
you can now recruit Vaal after your conversation with her
chance of finding npc agents in a random bar increased from like 0.00001% to 33% each time you visit a station of the appropriate type. There i 1 additional crew member out there that I suspect nobody has ever found as a result of the unintentionally low chance
another crew member that was not previously attainable can now be recruited
ships no longer despawn if they are docked to your home base
hailing ships in the wrong session type is disabled to prevent crashing
fixed a bug where hailing ships with crew that didn't belong to any faction or any team would pause the game and then crash the hailing animation
added a little grey goo to the cargo of most npc ships carrying loot
fixed a crash on saving and loading gauntlet challenge in a boss battle where only 2 enemies are left
fixed a crash in gauntlet challenge
Source
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