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Steam News17 May 20261mo ago

Demo update - 1

Auto-detect Steam language Previously, if you ever opened the language picker in settings, the game would lock that choice in forever and stop following your Steam client's language.

In this update4

Full notes

Full Wayward Crown update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions9 changes1 removal
  • UI and audio
  • Performance
  • Gameplay
  • Store
changedAuto-detect Steam languagePreviously, if you ever opened the language picker in settings, the game would lock that
changedAuto-detect Steam languagechoice in forever and stop following your Steam client's language. The language dropdown now
changedAuto-detect Steam languagehas an "Auto (Steam)" option at the top — pick it and the game tracks whatever language your
changedAuto-detect Steam languageSteam client is in, switching immediately without a restart. If you still want to pin a
changedAuto-detect Steam languagespecific language, just pick that language from the dropdown like before.
changedSmoother renderingThe cost of drawing each frame is cut in half. In a stress-test scene with 3,000 adventurers,
6,000 enemies, and 2,000 buildings, frame time dropped48ms23ms6,000 enemies, and 2,000 buildings, frame time dropped decreased, nerf

Wayward Crown changes

changedPreviously, if you ever opened the language picker in settings, the game would lock that
changedchoice in forever and stop following your Steam client's language. The language dropdown now
changedhas an "Auto (Steam)" option at the top — pick it and the game tracks whatever language your
changedSteam client is in, switching immediately without a restart. If you still want to pin a
changedspecific language, just pick that language from the dropdown like before.

Auto-detect Steam language

Previously, if you ever opened the language picker in settings, the game would lock that

choice in forever and stop following your Steam client's language. The language dropdown now

has an "Auto (Steam)" option at the top — pick it and the game tracks whatever language your

Steam client is in, switching immediately without a restart. If you still want to pin a

specific language, just pick that language from the dropdown like before.

Smoother rendering

The cost of drawing each frame is cut in half. In a stress-test scene with 3,000 adventurers,

6,000 enemies, and 2,000 buildings, frame time dropped from 48 ms to 23 ms. You won't notice

individual frames during normal play, but when a battle kicks off the framerate stays much

steadier. This pass only touches how the game draws — none of the game rules changed.

Ranged classes can't see-through the fog anymore

Mages and Rangers used to see 3 tiles further than their attack range. That meant a single

mage standing still revealed enemies up to 15 tiles away — basically punching a hole through

the fog of war. Now vision matches attack range exactly:

  • Warrior / Guard: 8 tiles (unchanged — they're melee, base vision applies)

  • Ranger: 14 → 11 tiles

  • Mage: 15 → 12 tiles

Combat logic is untouched; your units can still attack at the same range. They just stop

showing you enemies they couldn't realistically perceive.

Small fixes

  • steam_api.log no longer ends up as an empty file — every launch now leaves a proper record

  • Steam store page art has been refreshed

Source

Steam News / 17 May 2026

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