In this update4
Full notes
Full Wayward Crown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
- Store
Wayward Crown changes
Auto-detect Steam language
Previously, if you ever opened the language picker in settings, the game would lock that
choice in forever and stop following your Steam client's language. The language dropdown now
has an "Auto (Steam)" option at the top — pick it and the game tracks whatever language your
Steam client is in, switching immediately without a restart. If you still want to pin a
specific language, just pick that language from the dropdown like before.
Smoother rendering
The cost of drawing each frame is cut in half. In a stress-test scene with 3,000 adventurers,
6,000 enemies, and 2,000 buildings, frame time dropped from 48 ms to 23 ms. You won't notice
individual frames during normal play, but when a battle kicks off the framerate stays much
steadier. This pass only touches how the game draws — none of the game rules changed.
Ranged classes can't see-through the fog anymore
Mages and Rangers used to see 3 tiles further than their attack range. That meant a single
mage standing still revealed enemies up to 15 tiles away — basically punching a hole through
the fog of war. Now vision matches attack range exactly:
Warrior / Guard: 8 tiles (unchanged — they're melee, base vision applies)
Ranger: 14 → 11 tiles
Mage: 15 → 12 tiles
Combat logic is untouched; your units can still attack at the same range. They just stop
showing you enemies they couldn't realistically perceive.
Small fixes
steam_api.log no longer ends up as an empty file — every launch now leaves a proper record
Steam store page art has been refreshed
Source
Changelog.gg summarizes and formats this update. How we read updates.
