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Steam News29 August 202510mo ago

New NPC Valuemonger & UI Improvements — 1.0.1.2982025_1738_67UN

We've added a major new NPC and made some important UI adjustments based on your feedback. Welcome New NPC — Valuemonger! Valuemonger is now added to the game.

In this update2

Full notes

Full Ways of Alchemy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change1 removal
  • UI and audio
  • Gameplay
addedWe've added a major new NPC and made some important UI adjustments based on your feedback.
addedWelcome New NPC — Valuemonger!Valuemonger is now added to the game . This merchant will:
addedWelcome New NPC — Valuemonger!Where to find the Valuemonger : new players will encounter him on the road to town, while those with existing saves can find him on the town streets. Keep in mind you'll need to send the Alchemist or hirelings, not spirits, since spirits can't interact with people.
removedImproved UI & Balance:Energy display update – removed the limit from the player panel since you can actually gain more than 15 energy in the game.
changedImproved UI & Balance:Hunger scale adjustments – updated maximum values for Alchemist (300 → 400) and hirelings (200 → 400) to help identify starving characters earlier. In-game starting hunger values are adjusted accordingly so characters begin with full hunger bars. You could always exceed these scales without limits — these changes are primarily visual to better indicate what constitutes low vs high values.
Hunger scale adjustments – updated maximum values for Alchemist (300400Hunger scale adjustments – updated maximum values for Alchemist ( increased, buff

Ways of Alchemy changes

addedWe've added a major new NPC and made some important UI adjustments based on your feedback.
addedValuemonger is now added to the game . This merchant will:
addedWhere to find the Valuemonger : new players will encounter him on the road to town, while those with existing saves can find him on the town streets. Keep in mind you'll need to send the Alchemist or hirelings, not spirits, since spirits can't interact with people.
removedEnergy display update – removed the limit from the player panel since you can actually gain more than 15 energy in the game.
changedHunger scale adjustments – updated maximum values for Alchemist (300 → 400) and hirelings (200 → 400) to help identify starving characters earlier. In-game starting hunger values are adjusted accordingly so characters begin with full hunger bars. You could always exceed these scales without limits — these changes are primarily visual to better indicate what constitutes low vs high values.

We've added a major new NPC and made some important UI adjustments based on your feedback.

Welcome New NPC — Valuemonger!

Valuemonger is now added to the game. This merchant will:

  • Exchange coins for higher denominations

  • Break down coins into smaller denominations

  • Sell you Amber Resin

Steam post imageAt the heart of the local market sits the shepherd of coin—crooked of frame, squint-eyed—and the clicks of his abacus ring with a reverence for money no monk’s rosary could summon for his god. He is ready to change your coins into higher denominations or split them into smaller ones. Among the motley of currencies and stones on his table lies a small heap of Amber Resin, used as tender in far-off villages; he will sell it to you at 3 bronze coins apiece.

Where to find the Valuemonger: new players will encounter him on the road to town, while those with existing saves can find him on the town streets. Keep in mind you'll need to send the Alchemist or hirelings, not spirits, since spirits can't interact with people.

Improved UI & Balance:

  • Energy display update – removed the limit from the player panel since you can actually gain more than 15 energy in the game.

  • Hunger scale adjustments – updated maximum values for Alchemist (300 → 400) and hirelings (200 → 400) to help identify starving characters earlier. In-game starting hunger values are adjusted accordingly so characters begin with full hunger bars. You could always exceed these scales without limits — these changes are primarily visual to better indicate what constitutes low vs high values.

Source

Steam News / 29 August 2025

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