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Steam News15 August 20196y ago

Update 0.75 - The Campaign is back. Kinda.

I've re-enabled the Campaign but added a pop-up explaining that it isn't ready for prime-time and is not being actively developed right now.

Full notes

Full Waves 2: Notorious update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedI've re-enabled the Campaign but added a pop-up explaining that it isn't ready for prime-time and is not being actively developed right now. You can still play it if you wish but most of the fun stuff is going to be prototyped in Dive mode first. I've also made some small fixes for Dive mode which were actually being caused by changes to the Campaign. -Dive
addedCurrently I am working on improving the levels used for Dive mode including making them more complex the deeper you go and adding visual aids so you can locate Control Nodes more easily.

Waves 2: Notorious changes

addedI've re-enabled the Campaign but added a pop-up explaining that it isn't ready for prime-time and is not being actively developed right now. You can still play it if you wish but most of the fun stuff is going to be prototyped in Dive mode first. I've also made some small fixes for Dive mode which were actually being caused by changes to the Campaign. -Dive
addedCurrently I am working on improving the levels used for Dive mode including making them more complex the deeper you go and adding visual aids so you can locate Control Nodes more easily.

I've re-enabled the Campaign but added a pop-up explaining that it isn't ready for prime-time and is not being actively developed right now. You can still play it if you wish but most of the fun stuff is going to be prototyped in Dive mode first. I've also made some small fixes for Dive mode which were actually being caused by changes to the Campaign. -Dive

  • Dive mode uses Wanted Levels.

  • Dive modes timers don't reset when you destroy a control node anymore.

  • Structures De-Rez at the correct time during level transitions.

Currently I am working on improving the levels used for Dive mode including making them more complex the deeper you go and adding visual aids so you can locate Control Nodes more easily.

Source

Steam News / 15 August 2019

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