Full notes
Full Waves 2: Notorious update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Waves 2: Notorious changes
I've re-enabled the Campaign but added a pop-up explaining that it isn't ready for prime-time and is not being actively developed right now. You can still play it if you wish but most of the fun stuff is going to be prototyped in Dive mode first. I've also made some small fixes for Dive mode which were actually being caused by changes to the Campaign. -Dive
Dive mode uses Wanted Levels.
Dive modes timers don't reset when you destroy a control node anymore.
Structures De-Rez at the correct time during level transitions.
Currently I am working on improving the levels used for Dive mode including making them more complex the deeper you go and adding visual aids so you can locate Control Nodes more easily.
Source
Changelog.gg summarizes and formats this update. How we read updates.
