What changed
0 fixes2 additions2 changes0 removals
changedJust a small one this time. Difficulty modes in Arcade are now a thing! That's right if you want to just chill and do some PewPew or if you want a nightmare challenge you have the option. Leaderboards don't care what difficulty you used to get your score but the more bad guys that spawn the more points you can score so the higher difficulty modes have theoretically higher score caps. I also adjusted the spawn rate of the Red Bouncers because they were more of a challenge than expected.
changedChangesRed Bouncers now spawn half as many but are worth twice as much.
addedChangesAdded Easy and Hard difficulties to Arcade modes.
addedChangesChase mode now grants 3 seconds for touching a checkpoint rather than 2.
Waves 2: Notorious changes
changedJust a small one this time. Difficulty modes in Arcade are now a thing! That's right if you want to just chill and do some PewPew or if you want a nightmare challenge you have the option. Leaderboards don't care what difficulty you used to get your score but the more bad guys that spawn the more points you can score so the higher difficulty modes have theoretically higher score caps. I also adjusted the spawn rate of the Red Bouncers because they were more of a challenge than expected.
changedRed Bouncers now spawn half as many but are worth twice as much.
addedAdded Easy and Hard difficulties to Arcade modes.
addedChase mode now grants 3 seconds for touching a checkpoint rather than 2.
Just a small one this time. Difficulty modes in Arcade are now a thing! That's right if you want to just chill and do some PewPew or if you want a nightmare challenge you have the option. Leaderboards don't care what difficulty you used to get your score but the more bad guys that spawn the more points you can score so the higher difficulty modes have theoretically higher score caps. I also adjusted the spawn rate of the Red Bouncers because they were more of a challenge than expected.
Changes
Administrator now doesn't care if there are only a few enemies of a type in play when working out it's weightings.
Red Bouncers now spawn half as many but are worth twice as much.
Added Easy and Hard difficulties to Arcade modes.
Chase mode now grants 3 seconds for touching a checkpoint rather than 2.