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Steam News2 June 201610y ago

Waves² Alpha 3.2 Patch Notes

The fifth Primary Weapon is here and with it comes some balance changes to the Super Beam Laser as well as a bug fix for the Teleport.

In this update1

Full notes

Full Waves 2: Notorious update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions5 changes0 removals
  • Fixes
  • Gameplay
  • Balance
changedThe fifth Primary Weapon is here and with it comes some balance changes to the Super Beam Laser as well as a bug fix for the Teleport.
changedPrimary WeaponsGauss Rifle The Gauss Rifle is a heavy weapon that accelerates solid slugs to high speed which will pass through small enemies and explode when they hit large enemies or walls. It takes a moment to spin-up to full speed and reduces your speed slightly while firing.
changedPrimary WeaponsDamage: 200 / 300 / 380 / 440 / 480 / 600
changedPrimary WeaponsSplash Damage: 100 / 150 / 190 / 220 / 240 / 300
changedBurst AttacksDamage Per Second: 12k / 18k / 22.8k / 26.4k / 28.8k / 36k
fixedTeleportFixed Teleport not triggering when you have exactly 200 Energy.

Waves 2: Notorious changes

changedThe fifth Primary Weapon is here and with it comes some balance changes to the Super Beam Laser as well as a bug fix for the Teleport.
changedGauss Rifle The Gauss Rifle is a heavy weapon that accelerates solid slugs to high speed which will pass through small enemies and explode when they hit large enemies or walls. It takes a moment to spin-up to full speed and reduces your speed slightly while firing.
changedDamage: 200 / 300 / 380 / 440 / 480 / 600
changedSplash Damage: 100 / 150 / 190 / 220 / 240 / 300
changedDamage Per Second: 12k / 18k / 22.8k / 26.4k / 28.8k / 36k

The fifth Primary Weapon is here and with it comes some balance changes to the Super Beam Laser as well as a bug fix for the Teleport.

Primary Weapons

Gauss Rifle The Gauss Rifle is a heavy weapon that accelerates solid slugs to high speed which will pass through small enemies and explode when they hit large enemies or walls. It takes a moment to spin-up to full speed and reduces your speed slightly while firing.

  • Damage: 200 / 300 / 380 / 440 / 480 / 600

  • Splash Damage: 100 / 150 / 190 / 220 / 240 / 300

  • Explosion Radius: 90

  • Rate of Fire: 0.125 (max)

  • Shots Fired: 1

Burst Attacks

Super Beam Laser It's single target DPS was way too high for it's adrenaline cost.

  • Adrenaline Cost: 180/s

  • Damage Per Second: 12k / 18k / 22.8k / 26.4k / 28.8k / 36k

Utility Items

Teleport

  • Fixed Teleport not triggering when you have exactly 200 Energy.

Source

Steam News / 2 June 2016

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