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Steam News20 May 201610y ago

Alpha 3 Patch Notes

The bulk of this update consists of 27 new Items that can be unlocked and added to your Loadouts. The 3 remaining Items will be added over the next few weeks bringing the total number of Items to 36.

Full notes

Full Waves 2: Notorious update

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What changed

0 fixes2 additions19 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedThe bulk of this update consists of 27 new Items that can be unlocked and added to your Loadouts. The 3 remaining Items will be added over the next few weeks bringing the total number of Items to 36.
addedPrimary WeaponsMachine Gun An old favorite. It's undergone some minor tweaks to balance it with the new weapons but it's largely the same.
changedPrimary WeaponsDamage: 100 / 100 / 110 / 110 / 120 / 150
changedPrimary WeaponsBeam Laser Fires a continuous beam of energy in a straight line that instantly hits targets doing the most single target damage of all the Primary weapons.
changedPrimary WeaponsDamage Per Second: 3000 / 4500 / 5750 / 6500 / 7250 / 9000
changedPrimary WeaponsArc Thrower Fires 3 bolts of lightning in a cone that automatically hit enemies within a short range. The Arc Thrower also generates a small amount of energy from damage dealt.

Waves 2: Notorious changes

addedThe bulk of this update consists of 27 new Items that can be unlocked and added to your Loadouts. The 3 remaining Items will be added over the next few weeks bringing the total number of Items to 36.
addedMachine Gun An old favorite. It's undergone some minor tweaks to balance it with the new weapons but it's largely the same.
changedDamage: 100 / 100 / 110 / 110 / 120 / 150
changedBeam Laser Fires a continuous beam of energy in a straight line that instantly hits targets doing the most single target damage of all the Primary weapons.
changedDamage Per Second: 3000 / 4500 / 5750 / 6500 / 7250 / 9000

The bulk of this update consists of 27 new Items that can be unlocked and added to your Loadouts. The 3 remaining Items will be added over the next few weeks bringing the total number of Items to 36.

Primary Weapons

Machine Gun An old favorite. It's undergone some minor tweaks to balance it with the new weapons but it's largely the same.

  • Damage: 100 / 100 / 110 / 110 / 120 / 150

  • Rate of Fire: 0.067

  • Shots Fired: 2 / 3 / 3-4 / 3-5 / 3-5 / 3-5

Beam Laser Fires a continuous beam of energy in a straight line that instantly hits targets doing the most single target damage of all the Primary weapons.

  • Damage Per Second: 3000 / 4500 / 5750 / 6500 / 7250 / 9000

Arc Thrower Fires 3 bolts of lightning in a cone that automatically hit enemies within a short range. The Arc Thrower also generates a small amount of energy from damage dealt.

  • Damage Per Second: 1000 / 1500 / 1900 / 2200 / 2400 / 3000

  • Shots Fired: 3

  • Max Range: 400

  • Energy Steal: 0.05%

Plasma Caster Spews electromagnetically accelerated plasma over a short range that burns anything it touches.

  • Damage Per Second: 900 / 1650 / 1700 / 2000 / 2200 / 2700

  • Burn DPS: 500 / 750 / 950 / 1100 / 1200 / 1500

  • Max Burn Stacks: 5

  • Burn Duration: 2.5s

Burst Attacks

Note: Adrenaline costs and gains have all been increased by a factor of ten since Alpha 2. Smartbomb It cleared the arena too effectively at high levels

  • Adrenaline Cost: 180

  • Damage: 500 / 750 / 950 / 1100 / 1200 / 1500

  • Radius: 500

Super Beam Laser A bigger Beam Laser with the highest single target damage in the game. PEW!

  • Adrenaline Cost: 120/s

  • Damage Per Second: 15k / 22.5k / 28.5k / 33k / 36k / 45k

Deathblossom Three Beam Lasers spinning around. PEW PEW PEW!

  • Adrenaline Cost: 180/s

  • Damage Per Second Per Laser: 9k / 13.5k / 17.1k / 19.8k / 21.6k / 27k

Homing Missiles These missiles lock on to nearby targets in your forward arc and do both direct and splash damage as well as slight knock-back.

  • Adrenaline Cost: 36

  • Missiles Per Salvo: 3

  • Rate of Fire: 0.15s

  • Maximum Lock Range: 800

  • Direct Damage: 500 / 750 / 950 / 1100 / 1200 / 1500

  • Splash Damage: 250 / 375 / 475 / 550 / 600 / 750

  • Explosion Radius: 180

Blast Wave The Blast Wave hits everything in a large cone in front of you doing massive instant damage after a brief delay.

  • Adrenaline Cost: 180

  • Range: 800

  • Damage: 1000 / 1500 / 1900 / 2200 / 2400 / 3000

  • Wind Up Time: 0.25s

Utility Items

Slowmo Slowmo is the original Utility item but was missing it's speed boost from the original Waves.

  • Speed Boost: 250 / 375 / 475 / 550 / 600 / 750

Emergency Teleport The ultimate whoops button. Teleports you to somewhere else in the arena which should be safer than where you were. Should be.

  • Energy Cost: 200

  • Cooldown: 60 / 45 / 35 / 30 / 25 / 20

Shockwave STOP

Source

Steam News / 20 May 2016

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