Full notes
Full Waves 2: Notorious update
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What changed
- Gameplay
- Balance
- UI and audio
Waves 2: Notorious changes
The bulk of this update consists of 27 new Items that can be unlocked and added to your Loadouts. The 3 remaining Items will be added over the next few weeks bringing the total number of Items to 36.
Primary Weapons
Machine Gun An old favorite. It's undergone some minor tweaks to balance it with the new weapons but it's largely the same.
Damage: 100 / 100 / 110 / 110 / 120 / 150
Rate of Fire: 0.067
Shots Fired: 2 / 3 / 3-4 / 3-5 / 3-5 / 3-5
Beam Laser Fires a continuous beam of energy in a straight line that instantly hits targets doing the most single target damage of all the Primary weapons.
Damage Per Second: 3000 / 4500 / 5750 / 6500 / 7250 / 9000
Arc Thrower Fires 3 bolts of lightning in a cone that automatically hit enemies within a short range. The Arc Thrower also generates a small amount of energy from damage dealt.
Damage Per Second: 1000 / 1500 / 1900 / 2200 / 2400 / 3000
Shots Fired: 3
Max Range: 400
Energy Steal: 0.05%
Plasma Caster Spews electromagnetically accelerated plasma over a short range that burns anything it touches.
Damage Per Second: 900 / 1650 / 1700 / 2000 / 2200 / 2700
Burn DPS: 500 / 750 / 950 / 1100 / 1200 / 1500
Max Burn Stacks: 5
Burn Duration: 2.5s
Burst Attacks
Note: Adrenaline costs and gains have all been increased by a factor of ten since Alpha 2. Smartbomb It cleared the arena too effectively at high levels
Adrenaline Cost: 180
Damage: 500 / 750 / 950 / 1100 / 1200 / 1500
Radius: 500
Super Beam Laser A bigger Beam Laser with the highest single target damage in the game. PEW!
Adrenaline Cost: 120/s
Damage Per Second: 15k / 22.5k / 28.5k / 33k / 36k / 45k
Deathblossom Three Beam Lasers spinning around. PEW PEW PEW!
Adrenaline Cost: 180/s
Damage Per Second Per Laser: 9k / 13.5k / 17.1k / 19.8k / 21.6k / 27k
Homing Missiles These missiles lock on to nearby targets in your forward arc and do both direct and splash damage as well as slight knock-back.
Adrenaline Cost: 36
Missiles Per Salvo: 3
Rate of Fire: 0.15s
Maximum Lock Range: 800
Direct Damage: 500 / 750 / 950 / 1100 / 1200 / 1500
Splash Damage: 250 / 375 / 475 / 550 / 600 / 750
Explosion Radius: 180
Blast Wave The Blast Wave hits everything in a large cone in front of you doing massive instant damage after a brief delay.
Adrenaline Cost: 180
Range: 800
Damage: 1000 / 1500 / 1900 / 2200 / 2400 / 3000
Wind Up Time: 0.25s
Utility Items
Slowmo Slowmo is the original Utility item but was missing it's speed boost from the original Waves.
Speed Boost: 250 / 375 / 475 / 550 / 600 / 750
Emergency Teleport The ultimate whoops button. Teleports you to somewhere else in the arena which should be safer than where you were. Should be.
Energy Cost: 200
Cooldown: 60 / 45 / 35 / 30 / 25 / 20
Shockwave STOP
Source
Changelog.gg summarizes and formats this update. How we read updates.
