Full notes
Full Waves 2: Notorious update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Waves 2: Notorious changes
Alpha 2.0 is now available. This update includes many small changes but the major ones are listed below:
Arcade
Hyperactive Game mode Added
Enemies
Enemies now increase their Threat Level in response to the player gaining Levelling Up or time passing in a game.
Enemies at higher Threat Levels are much more durable and dangerous than before.
Chasing enemies now Accelerate up to a top speed the longer they are left alive preventing Kiting huge clouds of enemies forever.
Blobs can no longer be killed with a single Level 1 Bomb and are instead knocked away if they survive the blast.
Loadouts
Loadouts consists of 6 Items that can be upgraded as the player levels up.
The Loadout Editor screen lets you define how Items are upgraded as you play. The changes are then applied automatically during game play.
Only 1 Loadout can be saved at a time.
GRID
3 New Objectives have been added to the GRID.
Hyperactive will appear in the GRID.
Completing a Node now only unlocks the Nodes on the corresponding sides of the Cube.
For more information on these changes check out the DevBlog here
Source
Changelog.gg summarizes and formats this update. How we read updates.
