Full notes
Full Waveform Wipeout update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! I hope this summer finds you well. We're back with a minor patch before the next big story update. There is one notable thing missing still: the custom level editor.
What changed
- Gameplay
- Balance
Level Editor Update
The level editor is still only an internal tool we're using to make the story levels for now and I'm going to have to retract my statement that it will be releasing before the story mode continues. After putting in some time on making it a public facing feature, I realized the depth of what still needs to be done. It is not a short or simple task, and I don't want to hold the story mode hostage while I work on it. I had originally thought I could get it done in a week or two, but that was incredibly optimistic. I don't think it makes sense to prioritize a feature for user generated content over having more content people can jump into and play immediately. It was a mistake to promise it before taking a deep dive into the state of the code, and for that I apologize. It is still in the works and I plan on finishing it, but it's going on the back burner until after story mode is complete.
Leaderboards!
Leaderboards are now fully implemented into the game! Each story level will have its own set of leaderboards, with each song being further broken up by difficulty.
Minor Features and Bugfixes
The D-Pad on controllers can now be used in addition to the face buttons for those extra tricky sections.
Cutscenes are automatically skipped when retrying or restarting a story level
Confirmation popup comes up asking if the player would like to keep their settings when changing display settings.
Tutorial has been condensed and revamped
The game will now pause when the Steam overlay comes up
A visual indicator that your tricks are getting stale now comes up
Added some visual polish to the desert ruins background
Adjusted balance for story mode level 1 on easy difficulty
That's all for v0.13. I hope to see you all again real soon for v0.2 when Episode 2 launches!
~ Drew
Source
Changelog.gg summarizes and formats this update. How we read updates.
