Full notes
Full WAVECADE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Store
- Gameplay
- Fixes
- Balance
Arrow particle effect to move up if player is at bottom of the screen. Another particle effect at the top for the player to move down
Music playlist page, listen to the soundtracks in the main menu
3D animated galaxy/nebula backgrounds
Load galaxy materials/cubemaps/soundtracks on demand (decreases app memory usage)
Chill pause music
Skins customization (getting Wavecade - Designs Pack unlocks these)
Styles customization (getting Wavecade - Ships Pack unlocks these)
Monospace score text
Block trails optimized and doesn't impact the framerate as much. Always enabled even if "extra visuals" is disabled
Ship/propulsion selection is updated when pressed
Armor piercing sound improved
Remember last game mode when opening Game Rules UI the second time
Carnage report page shows overview/details/screenshot
Pause menu UI improved
Main game UI improved
Perks UI improved
Ships meshes separated with one submesh per renderer
New nade design
Sound FX sidechain (ducking) against music
Score award improvement
Game rules UI now has pagination
Looping videos play when play mode option is selected
Player is awarded a 1UP after defeating the boss as well as powerups and a score bonus
Removed warning in Settings UI if no settings were changed upon exit
Fixed alignment issue on "no lives left" UI
Fixed UI background issues on some pages
Laser particle lifetime based on its angle for consistency
Can now highlight reset/play buttons in Custom Game Rules page
Fixed jitter on player boundary markers
Particle explosion improvements
Fixed issue where footer in play menu wasn't visible if there was no carnage report available
Fixed issue where player can be hit on the first second the boss fight starts
Armor blocks now require the amount of hits to destroy them
Tutorial UI pauses if game is paused
Source
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