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Steam News19 July 201510y ago

Wave of Darkness Patch 1.11

Hey everyone! We are continuing to bring more fixes and updates to Wave of Darkness, so the latest patch is here! Check the changelog below! Wave of Darkness Patch 1.11 Wave of Darkness Patch 1.11 is now live.

Full notes

Full Wave of Darkness update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! We are continuing to bring more fixes and updates to Wave of Darkness, so the latest patch is here! Check the changelog below!

What changed

3 fixes1 addition0 changes1 removal
  • Gameplay
  • Fixes
removedWave of Darkness Patch 1.11Standing creatures corpses and frozen monsters The game had a nasty bug with animations not being played on dead creatures during the saved game loading. Now those animations are played correctly, although this should be tested some more. Also, it is very likely that this issue is connected to bug that sometimes occurs when player kills the monster and death animation is not played so that monster stays frozen in place. This bug is visual bug only - it has no other impact on the game, but it is annoying. Game should be tested some more to see if the fix removed death animation bug also. We have spent a lot of time fixing this bug, so that's why this patch doesn't bring more fixes and upgrades as the previous one.
fixedWave of Darkness Patch 1.11Door animation bug Doors on the location [945,751] had visual bug. Door worked fine but were rendered incorrectly. This has been fixed.
fixedWave of Darkness Patch 1.11Young Deepcave Storm Tormentor bug This creature at location [1216,1273] was not supposed to be here. Tormentor spider was testing spider used during quest scripting. We have deleted all of them except this one. Instead of Tormentor, there should be Venomous Spider at this location. This has been fixed.
fixedWave of Darkness Patch 1.11Invisible Spirit bug Invisible Spirit had wrong name for aura effect. It should be "Horror" instead of standard debug ~missing~. This has been fixed.
addedWave of Darkness Patch 1.11As always, stay up-to-date with our work on the Discussion Boards , give us more suggestions about what would you like to see in the game, and of course, report new issues ! Thank you! Yours, Dreamatrix Team

Wave of Darkness changes

  • Stormhero
removedStanding creatures corpses and frozen monsters The game had a nasty bug with animations not being played on dead creatures during the saved game loading. Now those animations are played correctly, although this should be tested some more. Also, it is very likely that this issue is connected to bug that sometimes occurs when player kills the monster and death animation is not played so that monster stays frozen in place. This bug is visual bug only - it has no other impact on the game, but it is annoying. Game should be tested some more to see if the fix removed death animation bug also. We have spent a lot of time fixing this bug, so that's why this patch doesn't bring more fixes and upgrades as the previous one.
fixedDoor animation bug Doors on the location [945,751] had visual bug. Door worked fine but were rendered incorrectly. This has been fixed.
fixedYoung Deepcave Storm Tormentor bug This creature at location [1216,1273] was not supposed to be here. Tormentor spider was testing spider used during quest scripting. We have deleted all of them except this one. Instead of Tormentor, there should be Venomous Spider at this location. This has been fixed.
fixedInvisible Spirit bug Invisible Spirit had wrong name for aura effect. It should be "Horror" instead of standard debug ~missing~. This has been fixed.
addedAs always, stay up-to-date with our work on the Discussion Boards , give us more suggestions about what would you like to see in the game, and of course, report new issues ! Thank you! Yours, Dreamatrix Team

Wave of Darkness Patch 1.11

Wave of Darkness Patch 1.11 is now live.

  • Standing creatures corpses and frozen monsters The game had a nasty bug with animations not being played on dead creatures during the saved game loading. Now those animations are played correctly, although this should be tested some more. Also, it is very likely that this issue is connected to bug that sometimes occurs when player kills the monster and death animation is not played so that monster stays frozen in place. This bug is visual bug only - it has no other impact on the game, but it is annoying. Game should be tested some more to see if the fix removed death animation bug also. We have spent a lot of time fixing this bug, so that's why this patch doesn't bring more fixes and upgrades as the previous one.

  • Door animation bug Doors on the location [945,751] had visual bug. Door worked fine but were rendered incorrectly. This has been fixed.

  • Young Deepcave Storm Tormentor bug This creature at location [1216,1273] was not supposed to be here. Tormentor spider was testing spider used during quest scripting. We have deleted all of them except this one. Instead of Tormentor, there should be Venomous Spider at this location. This has been fixed.

  • Invisible Spirit bug Invisible Spirit had wrong name for aura effect. It should be "Horror" instead of standard debug ~missing~. This has been fixed.

As always, stay up-to-date with our work on the Discussion Boards , give us more suggestions about what would you like to see in the game, and of course, report new issues ! Thank you! Yours, Dreamatrix Team

Source

Steam News / 19 July 2015

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