Full notes
Full Wave Magic VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
Mostly just bug fixes this week. I have to make a special build of the game for our booth at VRLA for next weekend so unfortuantley most of my time is devoted to that. On the bright side if you're coming to VRLA please stop buy our booth in the Indie Zone and say hi! Changes: - Removed the launch window so you don't have to remove your headset anymore - Optimized the overworld a bit to help framrates on lower end video cards. - Fixed the tower level highscore counter - Fixed some broken collisions in the Pyramid arena. - Removed the chest with the high quality fire top near the tower (wasn't supposed to be there oops) - Doubled flamethrower's rate of decay. Flamethrower was still too powerful, going to keep playing with it. As a side effect of working on the VRLA build, the tutorial will be enhanced in the process. Should be in next week's update. Arcade mode is also returning soon for leap motion users that want to avoid the overworld.
Source
Changelog.gg summarizes and formats this update. How we read updates.
