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Steam News25 August 20169y ago

Update Version 2.8

Fixed Roughly one fourth of the current script has been revised and / or corrected in regards to spelling and punctuation. Controller buttons were mapped poorly but they should now be mapped to more logical buttons.

Full notes

Full Watson's Watch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions1 change0 removals
  • Fixes
  • Gameplay
fixedFixedRoughly one fourth of the current script has been revised and / or corrected in regards to spelling and punctuation.
changedFixedController buttons were mapped poorly but they should now be mapped to more logical buttons.
addedAddedNew ability to interact with objects. It will bring up Inspect | Use | Cancel upon interacting with objects.
addedAddedNew conversations with random people.
addedAddedAdded more townspeople around town.
addedAddedAdded save points that automatically come up during key points of the game.

Fixed

  • Roughly one fourth of the current script has been revised and / or corrected in regards to spelling and punctuation.

  • Controller buttons were mapped poorly but they should now be mapped to more logical buttons.

Changed

  • Darkened the Message Window Tint and edited the red font color, hopefully to aid visibility / readability.

Added

  • New ability to interact with objects. It will bring up Inspect | Use | Cancel upon interacting with objects.

  • New conversations with random people.

  • Added more townspeople around town.

  • Added save points that automatically come up during key points of the game.

  • New Achievement! Beat the game in less than 40 mins to get this one!

Removed

  • Many shiny interactable spots on the environment. Due to adding more interactables it should be more engaging to just inspect everything rather than have shiny spots tell you where stuff is.

Apologies for how long it took for us to get this update out. We are working on Episode 2 still. It is happening. Don't worry. Episode 2 is currently still on paper but the script is finished, we just need to get it digital and acted out. As far as Trading Cards, we have the graphics for them but we just need some time to figure out what we are going to do with the giant space we have been required to fill. The images we have come no where close to the amount of space we are supposed to fill up. The current plan is to fill this unused space with our pen and paper notebook sketches and writings. This will give those who collect all the trading cards a nice behind the scenes look into early development stages of the game.

Source

Steam News / 25 August 2016

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