HomeGamesUpdatesPricingMethodology
Steam News30 November 20205y ago

《WATCH》A letter to the player

(Sorry for my poor English, my native language is not English.) Thank you for your attention and support. I'm very sorry for the delay.

Full notes

Full WATCH / 透视 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • UI and audio
changed(Sorry for my poor English, my native language is not English.)
changedI'm very sorry for the delay. Because of the lack of technical resources, the characters in the game were made with the help of the art of the game publisher, but his resignation led to no one modeling the game characters. Our own artist Hengjie Liu has always been voxel modeling, and has no experience in general character modeling and mapping. Therefore, the roles in Chapter 5 are made with learning. However, this is not the most important reason. The most important reason is that I am frustrated. The failure of the game in business hit me a little bit, which made me lose some confidence, and with the lack of funds, I had more fluctuations in my heart. I doubt whether we can continue to do indie games, and I am frustrated by the confusion of the way ahead. I'm really sorry that "Watch" has been delayed for such a long time by shifting the focus to new projects and looking for other types of games. But fortunately, thanks to the help of the publisher of this game, we have survived for the time being. Although the road ahead is still tough, as long as there is a way, we will continue to move forward, and chasing our dream. The game is finally finished. There is no sense of relief, just feel very tired. This kind of tiredness is not only the physical and mental fatigue of making games, but also related to some other things, such as the pressure from living. It has been more than two years since the beginning of the game, though completed, the game still has this or that kind of problems, but at least we have achieved a not small goal: The first time really completed a game making, our own game. Before I talk about the game, I want to talk about myself as a game maker. At the beginning of independent games, I always thought that the game makers just put all what they wanted to express into the game, and the players just need to play the game, and the people who make the game are actually irrelevant to the players, the players don't need to know the makers and remember the makers. But the idea has changed a lot now. Now I think the people who make the games are as important as the game itself, because they are the "Voice" —— The game is a mysterious bridge, the player stands at one end of the bridge, and there is a voice calling him at the other end. The player accepts the call of the voice, and bravely walks into the fog on the other end. He doesn't know what he will encounter. But when he finally reaches the other end, the fog clears, and he will see the person calling him. They may smile at each other or quarrel with each other, however, I hope that they will still hold each other's hands and cherish each other. The players will set off again and go to the next bridge, and the game makers will stay to welcome another friend. Maybe they will meet again at the other bridge. I am 38 years old, the stern father of an 8-year-old girl and a 4-year-old boy, the disobedient son of a 70 year-old man and a 68 year-old woman, the husband of a woman, a pseudo programmer, a fan of novel script writing, an immature and restless middle-aged

WATCH / 透视 changes

changed(Sorry for my poor English, my native language is not English.)
changedI'm very sorry for the delay. Because of the lack of technical resources, the characters in the game were made with the help of the art of the game publisher, but his resignation led to no one modeling the game characters. Our own artist Hengjie Liu has always been voxel modeling, and has no experience in general character modeling and mapping. Therefore, the roles in Chapter 5 are made with learning. However, this is not the most important reason. The most important reason is that I am frustrated. The failure of the game in business hit me a little bit, which made me lose some confidence, and with the lack of funds, I had more fluctuations in my heart. I doubt whether we can continue to do indie games, and I am frustrated by the confusion of the way ahead. I'm really sorry that "Watch" has been delayed for such a long time by shifting the focus to new projects and looking for other types of games. But fortunately, thanks to the help of the publisher of this game, we have survived for the time being. Although the road ahead is still tough, as long as there is a way, we will continue to move forward, and chasing our dream. The game is finally finished. There is no sense of relief, just feel very tired. This kind of tiredness is not only the physical and mental fatigue of making games, but also related to some other things, such as the pressure from living. It has been more than two years since the beginning of the game, though completed, the game still has this or that kind of problems, but at least we have achieved a not small goal: The first time really completed a game making, our own game. Before I talk about the game, I want to talk about myself as a game maker. At the beginning of independent games, I always thought that the game makers just put all what they wanted to express into the game, and the players just need to play the game, and the people who make the game are actually irrelevant to the players, the players don't need to know the makers and remember the makers. But the idea has changed a lot now. Now I think the people who make the games are as important as the game itself, because they are the "Voice" —— The game is a mysterious bridge, the player stands at one end of the bridge, and there is a voice calling him at the other end. The player accepts the call of the voice, and bravely walks into the fog on the other end. He doesn't know what he will encounter. But when he finally reaches the other end, the fog clears, and he will see the person calling him. They may smile at each other or quarrel with each other, however, I hope that they will still hold each other's hands and cherish each other. The players will set off again and go to the next bridge, and the game makers will stay to welcome another friend. Maybe they will meet again at the other bridge. I am 38 years old, the stern father of an 8-year-old girl and a 4-year-old boy, the disobedient son of a 70 year-old man and a 68 year-old woman, the husband of a woman, a pseudo programmer, a fan of novel script writing, an immature and restless middle-aged

(Sorry for my poor English, my native language is not English.)

Thank you for your attention and support.

I'm very sorry for the delay. Because of the lack of technical resources, the characters in the game were made with the help of the art of the game publisher, but his resignation led to no one modeling the game characters. Our own artist Hengjie Liu has always been voxel modeling, and has no experience in general character modeling and mapping. Therefore, the roles in Chapter 5 are made with learning. However, this is not the most important reason. The most important reason is that I am frustrated. The failure of the game in business hit me a little bit, which made me lose some confidence, and with the lack of funds, I had more fluctuations in my heart. I doubt whether we can continue to do indie games, and I am frustrated by the confusion of the way ahead. I'm really sorry that "Watch" has been delayed for such a long time by shifting the focus to new projects and looking for other types of games. But fortunately, thanks to the help of the publisher of this game, we have survived for the time being. Although the road ahead is still tough, as long as there is a way, we will continue to move forward, and chasing our dream. The game is finally finished. There is no sense of relief, just feel very tired. This kind of tiredness is not only the physical and mental fatigue of making games, but also related to some other things, such as the pressure from living. It has been more than two years since the beginning of the game, though completed, the game still has this or that kind of problems, but at least we have achieved a not small goal: The first time really completed a game making, our own game. Before I talk about the game, I want to talk about myself as a game maker. At the beginning of independent games, I always thought that the game makers just put all what they wanted to express into the game, and the players just need to play the game, and the people who make the game are actually irrelevant to the players, the players don't need to know the makers and remember the makers. But the idea has changed a lot now. Now I think the people who make the games are as important as the game itself, because they are the "Voice" —— The game is a mysterious bridge, the player stands at one end of the bridge, and there is a voice calling him at the other end. The player accepts the call of the voice, and bravely walks into the fog on the other end. He doesn't know what he will encounter. But when he finally reaches the other end, the fog clears, and he will see the person calling him. They may smile at each other or quarrel with each other, however, I hope that they will still hold each other's hands and cherish each other. The players will set off again and go to the next bridge, and the game makers will stay to welcome another friend. Maybe they will meet again at the other bridge. I am 38 years old, the stern father of an 8-year-old girl and a 4-year-old boy, the disobedient son of a 70 year-old man and a 68 year-old woman, the husband of a woman, a pseudo programmer, a fan of novel script writing, an immature and restless middle-aged

Source

Steam News / 30 November 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.