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Steam News22 April 20251y ago

Watarcade 1.11.1 (Vortex Voyage Rework)

So a while back a fan had some thoughts on Vortex Voyage. I told them I like their ideas and that it would be the next update! It wasn't, but here it is now.

In this update5

Full notes

Full Watarcade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions10 changes3 removals
  • Performance
  • Gameplay
  • Maps
  • Events
  • Balance
  • UI and audio
fixedGeneral FixesBoom Bullets don’t crash multiplayer
fixedGeneral FixesA whole lot of other stuff that would crash multiplayer doesn’t now
fixedGeneral FixesMultiplayer chain explosions work
fixedGeneral FixesMultiplayer “asteroids” generate correctly
removedGeneral FixesNode explosions visual glitch no longer says “+0” points
removedQuality of LifeStarting a custom game with 0 for all powerup frequencies no longer crashes the game

Watarcade changes

fixedBoom Bullets don’t crash multiplayer
fixedA whole lot of other stuff that would crash multiplayer doesn’t now
fixedMultiplayer chain explosions work
fixedMultiplayer “asteroids” generate correctly
removedNode explosions visual glitch no longer says “+0” points

So a while back a fan had some thoughts on Vortex Voyage. I told them I like their ideas and that it would be the next update! It wasn't, but here it is now.

Vortex Voyage Rework

General Fixes

  • Boom Bullets don’t crash multiplayer

  • A whole lot of other stuff that would crash multiplayer doesn’t now

  • Multiplayer chain explosions work

  • Multiplayer “asteroids” generate correctly

  • Node explosions visual glitch no longer says “+0” points

Quality of Life

  • Starting a custom game with 0 for all powerup frequencies no longer crashes the game

  • You can see powerups on the map after the base has been destroyed

  • The nodes and edges of bases will become intangible while they are blowing up

  • Stats for highest amounts of each powerup will mess up stat formatting at higher amounts

  • Bases are more likely to spawn with an open path to the core

  • You can hold SHIFT to shoot only 1 bullet. (Instructions now reflect this)

  • You can now zoom out a little

  • There is now a manual steering mode if you want a little more challenge when moving. You use your mouse in this mode and can even click to shoot from angles you couldn’t before

Lives Balancing

  • For the first 100k points, gain 1 life every 10k

  • Up until 1m, gain 1 life every 50k

  • Gain 1 life every 100k onward

Powerup Changes

  • Green ramp up attack speed slower and has a limit

  • Blue ramp up move speed slower and has a limit

  • Yellow now gives a percent chance for bullets to ricochet off of walls

  • Orange bullets have much less spread and progress to have 5 bullets in each direction

  • Purple no longer gives lives. Instead, you start firing your own guided missiles

  • You can now lift the new limits with custom mode

Shape Changes

  • All fighter-shapes and node-shapes have dynamic HP dependent on the current wave, and color (except for stars and squares)

  • Squares now spawn circles and triangles as well. Later spawning 2 at once. Even later, they start spawning tougher versions

  • Circle nodes Shoot faster. And even faster the more damaged they are

  • Triangle nodes now spin after being damaged. After a full rotation, they spawn a triangle fighter. They spin faster the more damage they take

  • Single Player Menu buttons now say “Play” before “Time Trial”/”Standard”/”Custom”. I hope that makes it clear that's the play button. - The Sub Wiggly spawn fix - Forgot to put in a how to play for Marine Survey. It’s in now though - Made the Yarr Yields instructions more concise - More messages!

Source

Steam News / 22 April 2025

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