In this update5
Full notes
Full Wasteland Outpost update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Maps
Wasteland Outpost changes
In this patch, we've significantly reworked bot behavior: improved combat, construction, mining, and team logic. We've added a user ping system to make match interactions clearer and more lively. New items have also been added: Binoculars, Smoke Grenade, and Tactical Shield.
Thank you for your reports, ideas, and feedback. They help us move the game forward. Continue sharing your impressions after the update: we read everything and incorporate it into future patches.
Patch Notes
Bot AI
Bot strategic AI has been completely reworked: instead of archetypes, a single team "brain" operates.
Coordination between tasks has been improved: combat, mining, construction, and assault.
Bots now react better to direct attacks and attacks on their base.
Shooting over obstacles has been fixed.
More intelligent cover traversal and position finding have been added.
Improved loot collection (ground drops and death containers).
Objective freezes have been fixed.
Duplicate construction at the same point has been fixed.
Behavior when low on ammo has been improved: bots search for ammunition and rearm.
During the assault phase, bots more often shift to crafting combat equipment and pressuring the enemy base.
Bot Economy
Resource extraction limits have been added.
After reaching these limits, bots shift their priority to attacking and preparing weapons.
New Ping System
User pings have been added as a new coordination feature.
Bots now take team pings into account and can react to them.
Responses to pings have been made low-priority to avoid disrupting critical combat/defensive actions.
New Items
Added Binoculars.
Added Smoke Grenade.
Added a Tactical Shield.
Map Updates
Wasteland Outpost map has been reworked.
Oasis map has been reworked.
Source
Changelog.gg summarizes and formats this update. How we read updates.
