What changed
0 fixes3 additions3 changes1 removal
- Performance
- Gameplay
- Maps
- UI and audio
- Balance
addedNumerous fixes for crashes, cleanup issues, and memory leaks Add: Arabic translations (huge thanks to: @mt3d !) Fix: Do not make units move unnecessarily when attached to commanders and ordering an attack Fix: Autorepair not working on units waiting to be built inside a factory when the research is completed Fix: Headless spectator performance improvements
changedCampaign improvements:
addedAdd: Restore a new early finish feature on Beta-end like in old versions for Easy/Normal difficulty Change: Bump Easy modifier to 1.5 for numeric values and Hard to 0.85 from 0.80 Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker in the very NorthWest part of the middle base Change: Give generous experience to all transporter unit loads on Beta/Gamma when starting from the main menu Change: Make the southern scavenger base on Alpha 5 also trigger the transporter reinforcements for the player Change: Upgrade a few campaign maps with better defenses for camBalance, add missing modules on some buildings, and add oil drums to many Beta maps Change: Move Whirlwind research later into Beta campaign so Cyclone gets used for a bit longer Change: The Collective uses Whirlwind tanks like in previous versions again Change: Clear console when displaying automatic victory reminders Change: Allow campaign library to handle multiple VTOL spawn systems. Fix array out-of-bounds access for the "alternate" VTOL templates option Fix: Fix campaign HMG tower structure for Flame map editor and on a few Alpha maps Fix: Make Beta-end fail if the player finds themselves with no units, factories, and just a empty transporter
changedSkirmish / Multiplayer improvements:
addedAdd: Add in-game "Mute Player" functionality Via right-clicks on chat messages in lobby, and a button in the Intelligence menu in-game Change: Spectators: Make F9 work and clicking on droids / structures for information purposes. Fix: Fix the Ultimate Scavenger weapon "Scavenger Mounted MG" not having a short range Fix: Ultimate Scavengers not building a few vehicles due to components not unlocked for them Fix: Remove extra propulsion models on scavenger helicopters
changedAnd a few multiplayer balance tweaks:
Warzone 2100 changes
addedNumerous fixes for crashes, cleanup issues, and memory leaks Add: Arabic translations (huge thanks to: @mt3d !) Fix: Do not make units move unnecessarily when attached to commanders and ordering an attack Fix: Autorepair not working on units waiting to be built inside a factory when the research is completed Fix: Headless spectator performance improvements
changedCampaign improvements:
addedAdd: Restore a new early finish feature on Beta-end like in old versions for Easy/Normal difficulty Change: Bump Easy modifier to 1.5 for numeric values and Hard to 0.85 from 0.80 Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker in the very NorthWest part of the middle base Change: Give generous experience to all transporter unit loads on Beta/Gamma when starting from the main menu Change: Make the southern scavenger base on Alpha 5 also trigger the transporter reinforcements for the player Change: Upgrade a few campaign maps with better defenses for camBalance, add missing modules on some buildings, and add oil drums to many Beta maps Change: Move Whirlwind research later into Beta campaign so Cyclone gets used for a bit longer Change: The Collective uses Whirlwind tanks like in previous versions again Change: Clear console when displaying automatic victory reminders Change: Allow campaign library to handle multiple VTOL spawn systems. Fix array out-of-bounds access for the "alternate" VTOL templates option Fix: Fix campaign HMG tower structure for Flame map editor and on a few Alpha maps Fix: Make Beta-end fail if the player finds themselves with no units, factories, and just a empty transporter
changedSkirmish / Multiplayer improvements:
addedAdd: Add in-game "Mute Player" functionality Via right-clicks on chat messages in lobby, and a button in the Intelligence menu in-game Change: Spectators: Make F9 work and clicking on droids / structures for information purposes. Fix: Fix the Ultimate Scavenger weapon "Scavenger Mounted MG" not having a short range Fix: Ultimate Scavengers not building a few vehicles due to components not unlocked for them Fix: Remove extra propulsion models on scavenger helicopters
4.2.6 Highlights:
Including:
Numerous fixes for crashes, cleanup issues, and memory leaks Add: Arabic translations (huge thanks to: @mt3d !) Fix: Do not make units move unnecessarily when attached to commanders and ordering an attack Fix: Autorepair not working on units waiting to be built inside a factory when the research is completed Fix: Headless spectator performance improvements
Campaign improvements:
Add: Restore a new early finish feature on Beta-end like in old versions for Easy/Normal difficulty Change: Bump Easy modifier to 1.5 for numeric values and Hard to 0.85 from 0.80 Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker in the very NorthWest part of the middle base Change: Give generous experience to all transporter unit loads on Beta/Gamma when starting from the main menu Change: Make the southern scavenger base on Alpha 5 also trigger the transporter reinforcements for the player Change: Upgrade a few campaign maps with better defenses for camBalance, add missing modules on some buildings, and add oil drums to many Beta maps Change: Move Whirlwind research later into Beta campaign so Cyclone gets used for a bit longer Change: The Collective uses Whirlwind tanks like in previous versions again Change: Clear console when displaying automatic victory reminders Change: Allow campaign library to handle multiple VTOL spawn systems. Fix array out-of-bounds access for the "alternate" VTOL templates option Fix: Fix campaign HMG tower structure for Flame map editor and on a few Alpha maps Fix: Make Beta-end fail if the player finds themselves with no units, factories, and just a empty transporter
Skirmish / Multiplayer improvements:
Add
Add in-game "Mute Player" functionality Via right-clicks on chat messages in lobby, and a button in the Intelligence menu in-game Change: Spectators: Make F9 work and clicking on droids / structures for information purposes.
Fix
Fix the Ultimate Scavenger weapon "Scavenger Mounted MG" not having a short range Fix: Ultimate Scavengers not building a few vehicles due to components not unlocked for them Fix: Remove extra propulsion models on scavenger helicopters
And a few multiplayer balance tweaks:
Balance Mini-Rocket Pod against Light Cannon better by reducing Mini-Rocket Pod cost from 75 to 70 (PR #2531) Increase cost of Cannon Fortress to 1000 from 900 as it was incredibly cheap compared to other fortresses (PR #2535) Make Bombard unlock Ground Shaker instead of the Howitzer, Remove Ground Shaker requirement for HEAP Howitzer Shells, and make Howitzer Autoloader depend on HE Howitzer Shells Mk3 (PR #2534)