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Steam News14 July 202626d ago

Patch #2

Fixed a Level 4 room bug. Fixed the projectile low critical hit bug. Increased Sylvarok's heal amount from 20 to 50. Fixed a bug that allowed duplicate modifiers on the same weapon or item.

Full notes

Full Wartheon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions4 changes0 removals
  • Fixes
  • Gameplay
  • Balance
fixedFixed a Level 4 room bug.
fixedFixed the projectile low critical hit bug.
changedIncreased Sylvarok's heal amount from 20 to 50.
fixedFixed a bug that allowed duplicate modifiers on the same weapon or item.
fixedFixed a passive item shard upgrade bug.
changedReduced the dropped item's critical hit chance interval from 0.05–0.25 to 0.02–0.08.
Sylvarok's heal amount2050Sylvarok's heal amount increased, buff05–0.250.0205– decreased, nerfKarnag's Blood Eagle passive missing health damage multiplier0.20.05Karnag's Blood Eagle passive missing health damage multiplier decreased, nerf

Wartheon changes

fixedFixed a Level 4 room bug.
fixedFixed the projectile low critical hit bug.
changedIncreased Sylvarok's heal amount from 20 to 50.
fixedFixed a bug that allowed duplicate modifiers on the same weapon or item.
fixedFixed a passive item shard upgrade bug.
  • Fixed a Level 4 room bug.

  • Fixed the projectile low critical hit bug.

  • Increased Sylvarok's heal amount from 20 to 50.

  • Fixed a bug that allowed duplicate modifiers on the same weapon or item.

  • Fixed a passive item shard upgrade bug.

  • Reduced the dropped item's critical hit chance interval from 0.05–0.25 to 0.02–0.08.

  • Improved enemy health and damage scaling to more accurately match player level progression.

  • Reduced Karnag's Blood Eagle passive missing health damage multiplier from 0.2 to 0.05.

Source

Steam News / 14 July 2026

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