Full notes
Full Warstride Challenges update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- UI and audio
- Fixes
Hello everyone!
The Update 2 is now live, you'll find below the complete patch notes. New Very Hard levels, a new power and improvements to the Level Editor await you, on top of various improvements and bug fixes!
Patch Notes
GAME Additions
12 Very Hard levels for Chapter 2 : Ruins
New power : Stomp
New main menu
Option added for a static cross crosshair
Improvements
Lever mechanism use collision has been made wider.
Dead bodies, gibs, and urn shards no longer have collision.
DLSS & REFLEX are now under video settings.
Accessibility
Option to use a static crosshair.
LEVEL EDITOR Additions
2 explosive urns and 1 breakable urn.
Undo and Redo functionality.
Quick Save.
Link to the editor guide in the help window.
New publication constraints:
Players must complete their levels.
Levels must have a start and end point.
Levels must last at least 2 seconds.
Improvements
Versioning for map saves
- Community Levels Browsermade new exit button
Bug Fixes
Fix focus issue on init
Enemies will no longer spawn upside-down
Fix for where you can save during the loading save menu (when starting the editor)
Source
Changelog.gg summarizes and formats this update. How we read updates.
