Full notes
Full Warstate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
Warstate changes
Update v1.7 — Sandbox Expansion
This update focuses on expanding the sandbox experience, adding more life to the world, and improving AI behavior to create more dynamic and immersive matches.
Gameplay
New Missions & Objectives
Added a variety of new missions to increase replayability and player progression.
New Feature: Weapon Shop
Players can now find and use shop buildings during matches to purchase weapons and gear.
Expanded Sandbox Features
Continued development of sandbox systems, allowing for more emergent gameplay and player-driven scenarios.
World & Immersion
More Life in the Maps
Added ambient elements and activity to make environments feel more alive and reactive.
Civilian Interactions
Bomb civilians can now call out for help, increasing tension and adding new situational awareness challenges.
Damaged Buildings Update
Enhanced destruction visuals and behavior for buildings to improve realism and feedback during combat.
AI Improvements
Improved AI Spawning
AI spawn patterns are now more randomized, ensuring each match feels different.
AI Animation Improvements
Updated shooting animations for AI, resulting in smoother and more believable combat behavior.
Customization
Unlockable Camos
Added new camouflages for both weapons and character skins, unlockable through gameplay.
Developer Notes
This update is a major step toward making the game world feel more dynamic and reactive. The introduction of the weapon shop and expanded sandbox systems lays the groundwork for deeper gameplay mechanics in future updates.
We’re continuing to refine AI to make encounters less predictable and more engaging.
Source
Changelog.gg summarizes and formats this update. How we read updates.
