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Steam News2 October 20259mo ago

Bug Fixes for v1.4.1

Fixed crash when pressing shoulder buttons for next/prev unit when there was a unit at (0, 0). Fixed the camera sometimes locking on Steam Deck when resuming from sleep.

Full notes

Full Warside update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes0 additions2 changes0 removals
  • Performance
  • Fixes
  • UI and audio
  • Server
  • Gameplay
fixedFixed crash when pressing shoulder buttons for next/prev unit when there was a unit at (0, 0).
fixedFixed the camera sometimes locking on Steam Deck when resuming from sleep.
fixedFixed dialogue trigger if Flint is defeated during "Desert Storm" mission.
fixedFixed shaders not always returning to the pool after using Mission Editor. This resulted in a gradual slowdown if continuing to play, which is now resolved.
changedAudio levels have been rebalanced to further raise SFX levels relative to music. Players can still adjust volume sliders as normal if a different balance is desired.
fixedFixed an issue in multiplayer where transport units were not correctly syncing their contents if a player lost connection and then reconnected.
  • Fixed crash when pressing shoulder buttons for next/prev unit when there was a unit at (0, 0).

  • Fixed the camera sometimes locking on Steam Deck when resuming from sleep.

  • Fixed dialogue trigger if Flint is defeated during "Desert Storm" mission.

  • Fixed shaders not always returning to the pool after using Mission Editor. This resulted in a gradual slowdown if continuing to play, which is now resolved.

  • Audio levels have been rebalanced to further raise SFX levels relative to music. Players can still adjust volume sliders as normal if a different balance is desired.

  • Fixed an issue in multiplayer where transport units were not correctly syncing their contents if a player lost connection and then reconnected.

  • Fixed a number of crashes that could occur on the credits screen.

  • Units affected by Neural Overload now correctly account for units within their minimum firing range, and will reposition to attack them if there are no other targets.

  • Adjusted some heuristics to help the AI better choose where to target Battle Powers.

  • Fixed the Disconnected & Reconnecting popup not correctly showing during multiplayer games.

  • Fixed an intermittent soft lock when a victory/defeat condition was triggered during an AI player's turn.

Source

Steam News / 2 October 2025

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