Full notes
Full Warside update
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What changed
- Gameplay
- Maps
- Performance
- UI and audio
- Fixes
Warside changes
Changes:
Added Tab key bind to jump to next unused unit (controller users can already use the shoulder buttons).
The game version is now displayed on the main menu to make it easier for our team to help with support issues.
Updated the contrast in subtitles to make them easier to read on Steam Deck.
Enraged units with no target will start the turn "used" so they can't be used by the owning player until the effect expires.
Fixes:
Fixed community maps browser not automatically loading the next set of maps once the player scrolled past 50.
Fixed issue where a player was authenticating with Steam twice, which made community maps slower to load.
Fixed crash when switching between color blindness modes after playing a Skirmish mission.
Fixed incorrect font being used on power targeting hint ("Select 3 Targets") in CJK languages.
Fixed issue with Mordred's power prompting for 3 targets instead of one.
Fixed Blightguard spawning in incorrect state at end of Krakens Wake mission.
Fixed issue where if an AI player ended it's turn too fast (under 0.6sec - only possible with fog), and a human player skipped the turn banner at the same time, then the music track would not change.
Fixed issue where updating the game's language after starting a mission would not correctly update some of the labels in the main menu.
Fixed unit abbreviations on unit production and inspector windows when viewed in languages other than English.
Fixed various UI components that had font issues in CJK languages.
Added missing translations for unit types and movement types for the production screen and unit inspector.
Source
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