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Steam News5 August 20267d ago

Update v2.26 – New Alien Features, Balance Improvements

New Experimental Alien Abilities Most ground units of the Alien faction have received new abilities that allow them to replicate and evolve using their energy cores: Core Division This ability allows you to rapidly expa

In this update5

Full notes

Full WARSHIFT 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions5 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
addedNew Experimental Alien AbilitiesMost ground units of the Alien faction have received new abilities that allow them to replicate and evolve using their energy cores:
addedCore DivisionThis ability allows you to rapidly expand your army even far away from your base. Order a unit to create two cocoons, sacrificing itself in the process. After a short time, two new units of the same type will emerge from the cocoons.
changedEvolutionThis ability allows your units to transform into higher-tier creatures directly on the battlefield, increasing your army’s combat effectiveness. When ordered to evolve, a unit transforms into a cocoon, from which a more advanced creature will eventually emerge.
addedEvolutionKeep in mind that cocoons are extremely vulnerable, so you will need to protect them until the new units emerge. You will also need your hero to reach a certain level. This mechanic is designed to preserve the existing game balance while introducing new opportunities for tactical maneuvers.
addedEvolutionThese new abilities have also been added to the ‘Unit Creation’ tutorial mission, which I recommend replaying to learn how they work.
addedBalance Improvements and New Difficulty OptionsI’ve improved the balance between factions and added new options for customizing the game’s difficulty:

WARSHIFT 2 changes

addedMost ground units of the Alien faction have received new abilities that allow them to replicate and evolve using their energy cores:
addedThis ability allows you to rapidly expand your army even far away from your base. Order a unit to create two cocoons, sacrificing itself in the process. After a short time, two new units of the same type will emerge from the cocoons.
changedThis ability allows your units to transform into higher-tier creatures directly on the battlefield, increasing your army’s combat effectiveness. When ordered to evolve, a unit transforms into a cocoon, from which a more advanced creature will eventually emerge.
addedKeep in mind that cocoons are extremely vulnerable, so you will need to protect them until the new units emerge. You will also need your hero to reach a certain level. This mechanic is designed to preserve the existing game balance while introducing new opportunities for tactical maneuvers.
addedThese new abilities have also been added to the ‘Unit Creation’ tutorial mission, which I recommend replaying to learn how they work.

New Experimental Alien Abilities

Most ground units of the Alien faction have received new abilities that allow them to replicate and evolve using their energy cores:

Core Division

This ability allows you to rapidly expand your army even far away from your base. Order a unit to create two cocoons, sacrificing itself in the process. After a short time, two new units of the same type will emerge from the cocoons.

Evolution

This ability allows your units to transform into higher-tier creatures directly on the battlefield, increasing your army’s combat effectiveness. When ordered to evolve, a unit transforms into a cocoon, from which a more advanced creature will eventually emerge.

Keep in mind that cocoons are extremely vulnerable, so you will need to protect them until the new units emerge. You will also need your hero to reach a certain level. This mechanic is designed to preserve the existing game balance while introducing new opportunities for tactical maneuvers.

These new abilities have also been added to the ‘Unit Creation’ tutorial mission, which I recommend replaying to learn how they work.

Balance Improvements and New Difficulty Options

I’ve improved the balance between factions and added new options for customizing the game’s difficulty:

New Difficulty Level - 'Insane'

This setting affects the overall difficulty of the game and is available under Settings - Gameplay.

New Enemy AI Tactics - 'Aggressive'

Available in the Skirmish match settings, this option makes your opponent significantly more fierce.

Combining Insane difficulty with Aggressive enemy AI is recommended for players seeking a truly intense challenge.

Ultrawide Screen Supporting and UI Fixes

If you experienced UI issues while constructing buildings or controlling units at non-standard aspect ratios, such as ultrawide resolutions, this update should resolve them.

When Scale Interface is set to Scale with Screen, the game’s interface will now automatically adapt to the selected resolution based on the screen height, providing more comfortable controls and better visibility. You can also choose a fixed or enlarged interface size.

This update also improves strategic camera movement via the minimap.

Thanks for playing and have fun!

Source

Steam News / 5 August 2026

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