HomeGamesUpdatesPricingMethodology
Steam News19 April 20262mo ago

Warriors United - Update v0.5

Greetings warriors! Today marks an important milestone in the evolution of Warriors United. This update brings a major overhaul of the player movement system. And this is only the beginning!

In this update6

Full notes

Full Warriors United update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings warriors!

What changed

0 fixes4 additions8 changes1 removal
  • Gameplay
  • Events
changedToday marks an important milestone in the evolution of Warriors United . This update brings a major overhaul of the player movement system . And this is only the beginning!
changedUntil now, gameplay was mainly based on basic movement and simple attacks. As a result, the experience could become repetitive fairly quickly.
removedI’m happy to announce that this is no longer the case.
changedNew movements, new possibilitiesThe combat and movement systems have been completely redesigned to offer more freedom, more fluidity, and most importantly, better gameplay feel :
addedNew movements, new possibilitiesSprint Move faster and unlock 2 new attacks tied to this mechanic.
addedNew movements, new possibilitiesJump Take to the air and chain into 2 new aerial attacks .

Warriors United changes

changedToday marks an important milestone in the evolution of Warriors United . This update brings a major overhaul of the player movement system . And this is only the beginning!
changedUntil now, gameplay was mainly based on basic movement and simple attacks. As a result, the experience could become repetitive fairly quickly.
removedI’m happy to announce that this is no longer the case.
changedThe combat and movement systems have been completely redesigned to offer more freedom, more fluidity, and most importantly, better gameplay feel :
addedSprint Move faster and unlock 2 new attacks tied to this mechanic.

Today marks an important milestone in the evolution of Warriors United. This update brings a major overhaul of the player movement system. And this is only the beginning!

Until now, gameplay was mainly based on basic movement and simple attacks. As a result, the experience could become repetitive fairly quickly.

I’m happy to announce that this is no longer the case.

What’s new

New movements, new possibilities

The combat and movement systems have been completely redesigned to offer more freedom, more fluidity, and most importantly, better gameplay feel:

  • Sprint Move faster and unlock 2 new attacks tied to this mechanic.

  • Jump Take to the air and chain into 2 new aerial attacks.

  • Dodge & Perfect Dodge Avoid enemy attacks with precision. Perfect dodges reward good timing and add a strategic layer to combat.

A new resource: Energy

All these actions now consume an energy resource:

  • As long as you have energy → you are free to act

  • No energy → no sprinting, no jumping, no attacking

Combat therefore becomes more strategic: You need to anticipate, manage your resources, and choose the right moment to engage.

Targeting system improvements

The targeting system has also been reworked to be:

  • More fluid

  • More intuitive

  • Better suited to the new pace of the game

What’s next?

This is only the first step

This update is the first part of a complete gameplay overhaul. I am currently working on the second part of this rework.

Next step:

  • Attack rework

  • Improvements to light attacks

  • Even more dynamism and impact

I wanted to sincerely thank you all for your support and feedback 🙏 The game is evolving, and this is only the beginning.

— Benfau

Source

Steam News / 19 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.