Full notes
Full Warriors Of Titus - F2P update
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What changed
- Fixes
- Gameplay
Warriors Of Titus - F2P changes
Change log
- Fixed - [Bug] commander can't buff towers unless the shields are down
- Changed portal collider to be only on the floor and not to block shots
- Changed F.R.E.D's wall countdown from 50/40/30 to 55/50/45
- Fixed when client could shoot many times pickup with secondary ammo
- Increased Healer's healing missile radius to match more the effect
- Fixed when "Do you want to join existing lobby" wouldn't appear
- Fixed when Dragon Slave after explosion left a collider that would block shots
- Experimental feature if you have equipped an ability that requires a friendly target, and you aim and shoot at an enemy unit, your gun will uneqip and the gun you use normally will shoot, this is to avoid being stuck on an ability thinking you will shoot, but in fact you would be trying to cast the ability (this is most noticable with Commander), abilities impacted should be only Behemoth/Shield, Commander/Reinforcement, Tower Upgrade
- Hiding hero description (in the lobby) until I find better system
Source
Changelog.gg summarizes and formats this update. How we read updates.
