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Full Warrior Is Just Going update
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Repeated intro
Hello! I’m Photon, the developer of Warrior Is Just Going!
What changed
- Gameplay
- Balance
- Maps
- Fixes
- Events
Warrior Is Just Going changes
This time, I wanted to introduce a few features planned for the official version of the game!
The demo version already contains many systems and items, but the full release will include much more as well… (story, items, traits, enhancements, and more!)
Anyway, let’s begin!
1. Defending During Battle
This system technically already exists in the demo version.
Defending becomes available starting from Act 3.
Previously, players could simply keep pressing Attack without much thought, but from Act 3 onward, reckless attacking becomes dangerous!
That’s because every time you attack, the enemy’s gauge fills up.
Once the gauge is full, enemies unleash attacks even stronger than critical hits. Some monsters may also inflict status effects or buff themselves, making a full gauge extremely dangerous.
Because of this, using Defend to reduce the enemy gauge by two bars becomes important. Otherwise, you may suffer severe HP loss.
Defending can also reduce the turn count of enemy buffs and your own status effects, making combat much more strategic from Act 3 onward.
2. Crafted Items Used as Crafting Materials
The official version will add more crafting items, including recipes that use crafted items as materials.
For example, Gladius will become a material for a certain SSR-rank weapon.
3. New Traits
The full version will introduce several new traits.
For example...
This trait grants stat bonuses upon reaching certain stages.
As shown in the image, a single stat may receive bonuses twice—or different traits may each receive separate bonuses.
Of course… sometimes reality can be cruel as well.
A new trait called Berserk Charge is designed around the idea that “offense is the best defense.”
Equipping armor causes it to break instantly, but permanently increases Attack by 10%.
Additionally, Defense scales with your Attack, so you do not need to worry too much about fighting without armor.
However, you still lose access to the high Defense values armor normally provides, so caution is still necessary. lol
[Balance testing is still ongoing!]
4. High-Rarity Items
A new system will allow Wonder-rank items and above to gain special abilities.
By consuming Strong Dreamstones and enhancing an item to its maximum enhancement level, you can continue enhancing it further.
This allows crafted items to unlock unique abilities and creates strategies centered around obtaining those items later.
The abilities attached to items are fixed, and some abilities may even increase durability by 2.
5. It Is Not Over Yet
After clearing all the way up to Act 7, a new difficulty mode called Extreme Mode will unlock.
Extreme Mode allows players to challenge much harder difficulties while earning higher scores.
Not only are enemy stats amplified, but higher levels may also apply special disadvantages to the player.
For example… monsters may appear instead of treasure chests.
The official version is preparing far more than just additional story content!
Originally, I was hesitant to reveal any of this because it could be considered spoilers. However, seeing people excited for the full release gave me the courage to share a small preview.
(Of course… revealing the actual story is still difficult because of spoilers…)
Anyway… I should get back to developing the game now!
(And also this cute little something(?))
Source
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