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Steam News12 March 20263mo ago

v.Beta.044 Patch Notes

v.Beta.044 Standing sprites have been added for all characters! With this patch, the Warrior’s appearance—previously using a temporary image—has finally been implemented! ...

Full notes

Full Warrior Is Just Going update

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What changed

11 fixes1 addition12 changes0 removals
  • Compatibility
  • Balance
  • Events
  • Fixes
  • UI and audio
  • Gameplay
changedv.Beta.044Standing sprites have been added for all characters! With this patch, the Warrior’s appearance—previously using a temporary image—has finally been implemented! ...Though it did technically appear in the prologue cutscene already. In any case, dialogue scenes will now display standing sprites instead of just character faces .
changedv.Beta.044The Witch’s sprite has been updated to match the standing sprite style.
addedv.Beta.044Four new cutscenes have been added! Cutscenes have been added for the Act 1 ending , Act 2 ending , the first encounter with the Witch , and the scene following Act 1 .
changedv.Beta.044The game’s home screen has been updated! Just like the BGM, the home screen will now change as the story progresses .
changedv.Beta.044Act 3 has been unlocked! However, in the demo version , players can only play up to Chapter 2 .
fixedBalance ChangesPoison Staff : 14 → 16 (Enhancement value fixed at +2)
Poison Staff :1416Poison Staff : increased, buffBarbarian Sword : Damage1820Barbarian Sword : Damage increased, buffAncient Sword : Damage3033Ancient Sword : Damage increased, buffSteel Shield : Damage2226Steel Shield : Damage increased, buff

v.Beta.044

Standing sprites have been added for all characters! With this patch, the Warrior’s appearance—previously using a temporary image—has finally been implemented! ...Though it did technically appear in the prologue cutscene already. In any case, dialogue scenes will now display standing sprites instead of just character faces.

The Witch’s sprite has been updated to match the standing sprite style.

Four new cutscenes have been added! Cutscenes have been added for the Act 1 ending, Act 2 ending, the first encounter with the Witch, and the scene following Act 1.

The game’s home screen has been updated! Just like the BGM, the home screen will now change as the story progresses.

Act 3 has been unlocked! However, in the demo version, players can only play up to Chapter 2.

Balance Changes

  • Poison Staff14 → 16 (Enhancement value fixed at +2)
  • Barbarian SwordDamage 18 → 20 (Enhancement value fixed at +2)
  • Ancient Sword: Damage 30 → 33

  • Steel Shield: Damage 22 → 26, Defense 8 → 10

  • Saber: Damage 42 → 44

  • Dark Fire Staff: Damage 24 → 28

  • Frozen Staff: Damage 33 → 35

  • Dual Blades Venari & Scimitar: Attack success rate 8% → 6%

    • Enhancement has been changed so that Attack Success Rate increases at the second enhancement.

  • Armored Bow: Damage 25 → 23, Critical Chance 7% → 5%

    • Enhancement has been changed so that Critical Chance increases at the second enhancement.

  • World Tree Bow: Critical Chance 11% → 8%

Bug Fixes

  • Fixed an issue where the English font size for Archive reward notifications was too large.

  • Final Boss critical chance is now calculated approximately 2% lower.

  • Fixed a bug where Ancient Stones used via drag & drop only applied their base value regardless of enhancement level.

  • Fixed an issue where the success UI remained displayed after attempting a combination using the Small Dreamweaving Statue when only one remained.

  • Fixed a bug where the “What Was in the Bag Again?” special quest could be cleared unintentionally.

  • Fixed a bug where the Lock button could be activated by pressing the Space bar.

With this update, the demo version is now complete.

We sincerely thank everyone who has continued to play and support the demo throughout this long journey...!!

We hope to see you again in the full release version!

Source

Steam News / 12 March 2026

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