Full notes
Full Warrior Architects update
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What changed
- Gameplay
- UI and audio
- Store
- Performance
- Fixes
- Server
Warrior Architects changes
May 25 Updates
Architectural Styles: Select preferred architectural styles when constructing buildings in Campaign mode.
- Audio FixesCorrected specific in-game background music tracks.
Sprite Updates: Polished sprite sheets for specific Warriors and Soldiers.
Predictive Aiming: Ranged units (Archers) and defensive structures now predict and target moving units' future positions.
- New SkinAdded an alternative appearance for the Sorceress.
- Language SupportAdded Simplified Chinese localization.
- Sound EffectsUpdated impact sound effects for arrows and certain magical attacks.
Multiplayer Optimization: Enhanced online performance and increased the maximum population cap from 100 to 200.
June 9 Updates
- Coordinate SyncFixed a multiplayer bug causing building coordinate mismatches between host and clients.
- Effect SyncResolved visual effect synchronization issues between host and clients in multiplayer.
- Selection FixFixed a multiplayer issue where clients could not select moving units.
- Animation OverhaulUpdated sprites and animation clips for Villagers and Warriors.
- Targeting FixFixed a bug where ordered units failed to target designated enemy units or structures.
- Map GenerationResolved specific errors occurring during Random Campaign generation.
- AI LogicImproved enemy AI behavior for resource gathering and building construction.
- Camera ShakeAdded camera shake effects for siege weapon impacts, explosions, and building destruction.
- Defeat AudioAdded unique audio cues when certain units are defeated.
Multiplayer Rules: Restricted players from constructing buildings within rival team territories.
- Projectile SyncFixed a multiplayer bug where siege weapon firing animations desynced on the client side.
Object Pooling: Optimized backend object pooling logic.
Chat Toggle: Added the option to hide the multiplayer chat window.
Screen shake when a building is destroyed
Source
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