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Steam News7 December 201510y ago

Update 15

Time for another update! Lots of little things have gone into this update along with a bunch of bug fixes.

Full notes

Full Warring States update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes4 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Performance
  • Fixes
addedUpdated Floating Unit InfoWe've added a morale indicator to the floating unit info, which corresponds in color to the morale level on the unit panel. This gives you morale info of numerous units at a glance.
changedMultiplayer Team InfoWe've gone through and made sure the Team and Steam Player names were communicated well throughout the multiplayer screens. In game there is a HUD element indicating players, as well as an improved game results screen.
changedMultiplayer Results ScreenMultiplayer games exited the same as single player. This was rather poor, and we always intended a more complete results screen.
changedMission Intro MapsWe've finished all of the mission intro maps and even updated the originals to bring them all up to the same standard.
changedChangelistUpdated Singleplayer Results Screen
changedChangelistUpdated Singleplayer Game Over Screen

Time for another update! Lots of little things have gone into this update along with a bunch of bug fixes.

Updated Floating Unit Info

We've added a morale indicator to the floating unit info, which corresponds in color to the morale level on the unit panel. This gives you morale info of numerous units at a glance.

Multiplayer Team Info

We've gone through and made sure the Team and Steam Player names were communicated well throughout the multiplayer screens. In game there is a HUD element indicating players, as well as an improved game results screen.

Multiplayer Results Screen

Multiplayer games exited the same as single player. This was rather poor, and we always intended a more complete results screen.

Mission Intro Maps

We've finished all of the mission intro maps and even updated the originals to bring them all up to the same standard.

Changelist

  • Multiplayer Results Screens (local and online)

  • Multiplayer names and roles indicated in game

  • Updated Singleplayer Results Screen

  • Updated Singleplayer Game Over Screen

  • Added Morale indicator to floating unit info

  • Improved readability of combat text

  • Added all mission briefing maps

  • Updated existing mission briefing maps

  • Added mission rank indicators

  • Increased timeout for loading into a multiplayer game

  • Fixed issue with loading saved games

  • Fixed bugs that appear when playing a campaign mission after a battle mission

  • Fixed various issues with the HUD radar/map

  • Fixed errors in the objective panel on the HUD

  • Fixed unassigned flags in Capture the Flag Battles

  • Fixed floating combat text causing mouse clicks to block

  • Fixed a soft lock that occurred when a unit retreated while another action blocks its path

  • Fixed a bug related to the change of Windows locale preventing the game from launching

  • Fixed issues with fog of war updating when a unit dies or is removed from deployment

  • Fixed the representation of supplies on the HUD map

  • Fixed supply buildings not having an icon or name when selected

  • Fixed Tower and Gate height collision

  • Fixed Unit spread on Tower and Gate

  • Fixed Team Frame to fit multiple elements

Now that we've got a lot of stability fixes and UI improvements in, we're going to be focusing again on content. If all goes to plan, the next update will be a big batch of campaign missions.

Source

Steam News / 7 December 2015

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