Full notes
Full Warring States update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
- Fixes
Time for another update! Lots of little things have gone into this update along with a bunch of bug fixes.
Updated Floating Unit Info
We've added a morale indicator to the floating unit info, which corresponds in color to the morale level on the unit panel. This gives you morale info of numerous units at a glance.
Multiplayer Team Info
We've gone through and made sure the Team and Steam Player names were communicated well throughout the multiplayer screens. In game there is a HUD element indicating players, as well as an improved game results screen.
Multiplayer Results Screen
Multiplayer games exited the same as single player. This was rather poor, and we always intended a more complete results screen.
Mission Intro Maps
We've finished all of the mission intro maps and even updated the originals to bring them all up to the same standard.
Changelist
Multiplayer Results Screens (local and online)
Multiplayer names and roles indicated in game
Updated Singleplayer Results Screen
Updated Singleplayer Game Over Screen
Added Morale indicator to floating unit info
Improved readability of combat text
Added all mission briefing maps
Updated existing mission briefing maps
Added mission rank indicators
Increased timeout for loading into a multiplayer game
Fixed issue with loading saved games
Fixed bugs that appear when playing a campaign mission after a battle mission
Fixed various issues with the HUD radar/map
Fixed errors in the objective panel on the HUD
Fixed unassigned flags in Capture the Flag Battles
Fixed floating combat text causing mouse clicks to block
Fixed a soft lock that occurred when a unit retreated while another action blocks its path
Fixed a bug related to the change of Windows locale preventing the game from launching
Fixed issues with fog of war updating when a unit dies or is removed from deployment
Fixed the representation of supplies on the HUD map
Fixed supply buildings not having an icon or name when selected
Fixed Tower and Gate height collision
Fixed Unit spread on Tower and Gate
Fixed Team Frame to fit multiple elements
Now that we've got a lot of stability fixes and UI improvements in, we're going to be focusing again on content. If all goes to plan, the next update will be a big batch of campaign missions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
