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Steam News12 November 201510y ago

Update 14

Hey everyone! This week we have had quite a few bug fixes go in, but also a couple cool features.

Full notes

Full Warring States update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! This week we have had quite a few bug fixes go in, but also a couple cool features. In the past we've slipped bug fixes in with occasional ninja updates during the week, but we've been prompted by a few asking what are in these updates. We don't really want to post a Steam announcement for that, so instead we'll keep the forum post updated with any additions.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
changedHey everyone! This week we have had quite a few bug fixes go in, but also a couple cool features. In the past we've slipped bug fixes in with occasional ninja updates during the week, but we've been prompted by a few asking what are in these updates. We don't really want to post a Steam announcement for that, so instead we'll keep the forum post updated with any additions.
changedTactical MapTo be honest, this hasn't been a very requested feature. Despite that, we really feel it helps on the larger maps and it looks pretty too! You can zoom for more detail, scroll the map, drag the camera view. It also shows objective icons on specific maps such as Capture the Flag or Campaign marker objectives.
changedFaction Colors on BuildingsAll controllable buildings in game now have flags identifying the owner. Previously you had to rely on tooltips or selection to make it clear. This informs the player better, and just looks cooler!
addedImproved IconsSince the HUD and UI update, we've been upgrading the quality of icons to match the new style. Here you can see them in action, including a new icon to make Horse units more readable.
changedOccupiable TowersTowers on walls behaved a little tricky in that they allowed access to the walls, but you couldn't occupy them. We've reworked the code a fair bit to make them actually work properly. This fixes an awkward situation where you could block the top of the tower access, but no melee unit could engage you. We have some visual improvements to come for this, but mechanically it's there.

Tactical Map

To be honest, this hasn't been a very requested feature. Despite that, we really feel it helps on the larger maps and it looks pretty too! You can zoom for more detail, scroll the map, drag the camera view. It also shows objective icons on specific maps such as Capture the Flag or Campaign marker objectives.

Faction Colors on Buildings

All controllable buildings in game now have flags identifying the owner. Previously you had to rely on tooltips or selection to make it clear. This informs the player better, and just looks cooler!

Improved Icons

Since the HUD and UI update, we've been upgrading the quality of icons to match the new style. Here you can see them in action, including a new icon to make Horse units more readable.

Occupiable Towers

Towers on walls behaved a little tricky in that they allowed access to the walls, but you couldn't occupy them. We've reworked the code a fair bit to make them actually work properly. This fixes an awkward situation where you could block the top of the tower access, but no melee unit could engage you. We have some visual improvements to come for this, but mechanically it's there.

Source

Steam News / 12 November 2015

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