Full notes
Full WarpZone vs THE DIMENSION update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, people! I'm very happy to announce our new update. Without further ado:
What changed
- Gameplay
- UI and audio
- Compatibility
- Maps
Features
Spanish Localization: Thanks to Mariana Castro it was possible to localize our game to latin-american spanish. Now you can enjoy our game in one more language! ¡Ahora en español, mira!
Choosing audio and subtitles languagues separately: The game used to assume that audio and language should be in the same language. Now that we also have latin-american spanish it's only natural this choice is configurable by our players.
- Choosing quality levelOne of the requisites for us to have full controller support in our game was that it didn't have the standard Unity launch menu. So I just went there and removed it without a second though. After a while some players with less potent machines gave me a heads up and I put the quality level choise in Options.
Stage Start and Stage Clear: that was our bad. In our hurry to ship the game we forgot this essential beat'em up detail. I hope you like it!
Warpies enter through the left: another minor detail was missing. Now, the warpies come walking from the left at every stage start. Before that they just dropped from the heavens like they were dead.
Sound effects: we put sfx on ZUZ-4's weapons and some enemies' deaths: ninjas, sumo, ninic and barrot.
Bug Fixes
Dimension Blast sound was too loud: for some reason it wasn't integrated to our sound mixer.
Pop-up freezes the game when exiting: it's all good now, no freezes!
Cutscene 7 effect were way too loud: same mixer integration problem I mentioned above.
Stage 2 jetski was rerendered in the middle of the jetski: wrong layer, basically.
Él Masculino's death animation was making him get up twice: silly animation error. It happens!
Scene and Warpies' meshes were deformed in lower qualities: So Unity usually lowers the amount of bones depending on the quality. So I just made it keep the same amount of bones regardless.
- Ninjas' images were always with a red backgroundtruth be told their uniforms are too small in the images to show, so I changed the background to make it clearer.
Next steps
We're working on Mac and Linux build and we want to make the Ninja Captain a playable character. About the builds, I can test on Linux but since I don't have a Mac I'm having problems with testing it. Whoever wants to help us testing on a Mac, please send a message to contact@pampafox.com.
Oh yeah, and if you have problems please let us know!
Source
Changelog.gg summarizes and formats this update. How we read updates.
