Full notes
Full WarpVector update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Maps
- Fixes
- Performance
WarpVector changes
New Features
Ship upgrades are now represented by items in the refit menu.
Added many new planetary events and rebalanced event frequencies.
Added a unique event to Altaris Prime.
Rebalanced all weapons.
Rebalanced higher-tier enemies.
Added a tutorial.
Time limit increased to 2000 days.
Interposing terrain now provides defensive cover.
Items in cargo hold can now be jettisoned when not docked at a station.
Significantly reduced the number of pirate stations.
Significantly reduced the number of warp anomalies, and added a new navigational anomaly type.
Ships no longer suffer damage from moving over a terrestrial planet at speed 1.
Ships no longer suffer damage at any speed when taking off from a planet they have just landed on.
Added an optional display setting to increase anomaly visibility.
Clues are now saved and displayed on the galaxy map.
Bugfixes
Fixed logic for determining if player can afford a refit.
Fixed logic for determining whether a planet has been explored.
Fixed logic for determining initial NPC ship momentum.
Fixed rendering bugs with missed attacks.
Fixed additional bugs related to saving and loading games.
Source
Changelog.gg summarizes and formats this update. How we read updates.
