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- Warped Times
Developer Diary #5 - Dancing with Engines
As this year comes to a close, I've decided to settle a debt and complete an important development blog that was originally planned for much earlier, focusing on the topic of multidimensional temples in the game. Howeve…
Event10 changesGameplayPerformance - Warped Times
Developer Diary #4
Recently, I finished designing the village, which has been the most difficult and complex level in the game so far. As I tried to write a short post about it, I realized how interesting the village's development was, an…
Event5 changesGameplayPerformance - Warped Times
Developer Diary #3
The wait for the next dev blog ended up longer than I wanted (even past the new year), although I was looking forward to recapping all the development again. At the outset, I must explain why both the blog and the devel…
Event8 changesGameplayPerformance - Warped Times
Czech & Slovak Games Week Gameplay Stream
On the occasion of Czech & Slovak Games Week I prepared commented developer stream with demonstration of many levels in Warped Times and one new secret location :) You can follow the commented Stream here at tomorrow ev…
Announcement1 changeGameplay - Warped Times
Game Developers Session 2022
After showing the game for the first time in May at the great Game Access live event, it's time to meet the players again and share our (quite a lot) progress. After two pandemic years since the last GDS event, I am hap…
Event2 changes - Warped Times
Developer Diary #2
Greetings to all current and future fans :) I am very happy that after two months I can bring you another important addition to the development diary of our biggest project — Warped Times — and at the same time I am ver…
Event12 changesPerformanceGameplay - Warped Times
Developer Diary #1
I'm glad to be able to bring you the first developer blog of our new upcoming game Warped Times - and since it's the first part of the developer blog and so far we've only published some previews and teasers of developm…
Event6 changesGameplayStore






